After each scene change OBS crashes, the preview image hangs and OBS throws an error message.
OBS Version: 28.1.2.
Current graphics card driver is available
I have already tried reinstalling OBS and older versions, same problem.
I have googled quite a bit but can't find anything about this problem or the error code.
Now I hope you can help me =)
OBS Version: 28.1.2.
Current graphics card driver is available
I have already tried reinstalling OBS and older versions, same problem.
I have googled quite a bit but can't find anything about this problem or the error code.
Now I hope you can help me =)
Error Code: Failed to recreate D3D11: Failed to create swap RTV (80070057)
Log:
16:18:11.231: CPU Name: AMD Ryzen 9 7950X 16-Core Processor
16:18:11.231: CPU Speed: 4500MHz
16:18:11.231: Physical Cores: 16, Logical Cores: 32
16:18:11.231: Physical Memory: 31895MB Total, 23025MB Free
16:18:11.231: Windows Version: 10.0 Build 22621 (release: 2009; revision: 963; 64-bit)
16:18:11.231: Running as administrator: true
16:18:11.231: Aero is Enabled (Aero is always on for windows 8 and above)
16:18:11.231: Windows 10/11 Gaming Features:
16:18:11.231: Game DVR: On
16:18:11.231: Game Mode: Probably On (no reg key set)
16:18:11.231: Hardware GPU Scheduler: Probably On (no reg key set)
16:18:11.234: Sec. Software Status:
16:18:11.235: Microsoft Defender Antivirus: enabled (AV)
16:18:11.235: Windows-Firewall: enabled (FW)
16:18:11.235: Current Date/Time: 2023-01-06, 16:18:11
16:18:11.235: Browser Hardware Acceleration: false
16:18:11.235: Hide OBS windows from screen capture: false
16:18:11.235: Qt Version: 6.3.1 (runtime), 6.3.1 (compiled)
16:18:11.235: Portable mode: false
16:18:11.402: OBS 28.1.2 (64-bit, windows)
16:18:11.402: ---------------------------------
16:18:11.433: ---------------------------------
16:18:11.433: audio settings reset:
16:18:11.433: samples per sec: 48000
16:18:11.433: speakers: 2
16:18:11.433: max buffering: 960 milliseconds
16:18:11.433: buffering type: dynamically increasing
16:18:11.434: ---------------------------------
16:18:11.434: Initializing D3D11...
16:18:11.434: Available Video Adapters:
16:18:11.435: Adapter 0: NVIDIA GeForce RTX 4090
16:18:11.435: Dedicated VRAM: 3854565376
16:18:11.435: Shared VRAM: 3837544448
16:18:11.435: PCI ID: 10de:2684
16:18:11.435: Driver Version: 31.0.15.2802
16:18:11.436: output 0:
16:18:11.436: name=ASUS PG32UQ
16:18:11.436: pos={0, 0}
16:18:11.436: size={3840, 2160}
16:18:11.436: attached=true
16:18:11.436: refresh=144
16:18:11.436: space=RGB_FULL_G2084_NONE_P2020
16:18:11.436: sdr_white_nits=200
16:18:11.436: nit_range=[min=0.030000, max=603.698425, max_full_frame=603.698425]
16:18:11.436: output 1:
16:18:11.436: name=C24F390
16:18:11.436: pos={3840, 719}
16:18:11.436: size={1920, 1080}
16:18:11.436: attached=true
16:18:11.436: refresh=60
16:18:11.436: space=RGB_FULL_G22_NONE_P709
16:18:11.436: sdr_white_nits=80
16:18:11.436: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000]
16:18:11.436: output 2:
16:18:11.436: name=C24F390
16:18:11.436: pos={-1920, 707}
16:18:11.436: size={1920, 1080}
16:18:11.436: attached=true
16:18:11.436: refresh=60
16:18:11.436: space=RGB_FULL_G22_NONE_P709
16:18:11.436: sdr_white_nits=80
16:18:11.436: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000]
16:18:11.437: Loading up D3D11 on adapter NVIDIA GeForce RTX 4090 (0)
16:18:11.481: D3D11 loaded successfully, feature level used: b000
16:18:11.481: DXGI increase maximum frame latency success
16:18:11.481: D3D11 GPU priority setup success
16:18:12.246: ---------------------------------
16:18:12.246: video settings reset:
16:18:12.246: base resolution: 3840x2160
16:18:12.246: output resolution: 1920x1080
16:18:12.246: downscale filter: Bicubic
16:18:12.246: fps: 60/1
16:18:12.246: format: NV12
16:18:12.246: YUV mode: Rec. 709/Partial
16:18:12.246: NV12 texture support enabled
16:18:12.246: P010 texture support not available
16:18:12.248: Audio monitoring device:
16:18:12.248: name: Standard
16:18:12.248: id: default
16:18:12.248: ---------------------------------
16:18:12.255: No AJA devices found, skipping loading AJA UI plugin
16:18:12.255: Failed to initialize module 'aja-output-ui.dll'
16:18:12.260: No AJA devices found, skipping loading AJA plugin
16:18:12.260: Failed to initialize module 'aja.dll'
16:18:12.261: Skipping module '../../obs-plugins/64bit/chrome_elf.dll', not an OBS plugin
16:18:12.263: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded
16:18:12.264: Failed to load 'en-US' text for module: 'decklink-captions.dll'
16:18:12.266: Failed to load 'en-US' text for module: 'decklink-output-ui.dll'
16:18:12.268: A DeckLink iterator could not be created. The DeckLink drivers may not be installed
16:18:12.268: Failed to initialize module 'decklink.dll'
16:18:12.285: [AMF] Unable to load 'amfrt64.dll', error code 126.
16:18:12.286: [AMF] AMF Test failed due to one or more errors.
16:18:12.286: Failed to initialize module 'enc-amf.dll'
16:18:12.324: Skipping module '../../obs-plugins/64bit/libcef.dll', not an OBS plugin
16:18:12.325: Skipping module '../../obs-plugins/64bit/libEGL.dll', not an OBS plugin
16:18:12.325: Skipping module '../../obs-plugins/64bit/libGLESv2.dll', not an OBS plugin
16:18:12.368: [obs-browser]: Version 2.18.7
16:18:12.368: [obs-browser]: CEF Version 103.0.5060.134 (runtime), 103.0.0-5060-shared-textures.2591+g4204d54+chromium-103.0.5060.134 (compiled)
16:18:12.384: NVENC supported
16:18:12.477: [noise suppress]: NVIDIA RTX denoiser disabled, redistributable not found
16:18:12.477: [NVIDIA RTX VIDEO FX]: FX disabled, redistributable not found.
16:18:12.737: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.0.1 | RPC Version: 1)
16:18:12.737: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.3.1 | Qt version (run-time): 6.3.1
16:18:12.737: [obs-websocket] [obs_module_load] Linked ASIO Version: 101201
16:18:12.743: [obs-websocket] [obs_module_load] Module loaded.
16:18:12.756: [vlc-video]: Couldn't find VLC installation, VLC video source disabled
16:18:12.768: ---------------------------------
16:18:12.768: Loaded Modules:
16:18:12.768: win-wasapi.dll
16:18:12.768: win-mf.dll
16:18:12.768: win-dshow.dll
16:18:12.768: win-capture.dll
16:18:12.768: vlc-video.dll
16:18:12.768: text-freetype2.dll
16:18:12.768: rtmp-services.dll
16:18:12.768: obs-x264.dll
16:18:12.768: obs-websocket.dll
16:18:12.768: obs-vst.dll
16:18:12.768: obs-transitions.dll
16:18:12.768: obs-text.dll
16:18:12.768: obs-qsv11.dll
16:18:12.768: obs-outputs.dll
16:18:12.768: obs-filters.dll
16:18:12.768: obs-ffmpeg.dll
16:18:12.768: obs-browser.dll
16:18:12.768: image-source.dll
16:18:12.768: frontend-tools.dll
16:18:12.768: decklink-output-ui.dll
16:18:12.768: decklink-captions.dll
16:18:12.768: coreaudio-encoder.dll
16:18:12.768: ---------------------------------
16:18:12.768: ==== Startup complete ===============================================
16:18:12.863: All scene data cleared
16:18:12.863: ------------------------------------------------
16:18:12.874: [win-wasapi: 'Desktop-Audio'] update settings:
16:18:12.874: device id: default
16:18:12.874: use device timing: 1
16:18:12.877: [Loaded global audio device]: 'Desktop-Audio'
16:18:12.877: [win-wasapi: 'Micro Razer'] update settings:
16:18:12.877: device id: {0.0.1.00000000}.{9228bf44-4b70-4867-87f0-e9f7da5def8b}
16:18:12.877: use device timing: 0
16:18:12.877: [noise suppress: 'Rauschunterdrückung'] NVAFX redist is not installed.
16:18:12.877: [Loaded global audio device]: 'Micro Razer'
16:18:12.877: - filter: 'Rausch-Gate' (noise_gate_filter)
16:18:12.877: - filter: 'Rauschunterdrückung' (noise_suppress_filter_v2)
16:18:12.878: [window-capture: 'Client'] update settings:
16:18:12.878: executable: LeagueClientUx.exe
16:18:12.878: method selected: Automatic
16:18:12.878: method chosen: BitBlt
16:18:12.878:
16:18:12.891: WASAPI: Device 'Lautsprecher (Razer Kraken Ultimate)' [48000 Hz] initialized
16:18:12.896: WASAPI: Device 'Mikrofon (Razer Kraken Ultimate)' [48000 Hz] initialized
16:18:12.948: adding 42 milliseconds of audio buffering, total audio buffering is now 42 milliseconds (source: Micro Razer)
16:18:12.948:
16:18:13.309: warning: deprecated pixel format used, make sure you did set range correctly
16:18:13.339: Switched to scene 'LoL Client'
16:18:13.339: ------------------------------------------------
16:18:13.339: Loaded scenes:
16:18:13.339: - scene 'LoL Client':
16:18:13.339: - source: 'Bild' (image_source)
16:18:13.339: - source: 'Client' (window_capture)
16:18:13.340: - source: 'CAM logitech' (dshow_input)
16:18:13.340: - source: 'LoL Client Browser' (browser_source)
16:18:13.340: - scene 'loL Ingame':
16:18:13.340: - source: 'Spielaufnahme' (game_capture)
16:18:13.340: - source: 'CAM logitech' (dshow_input)
16:18:13.340: - source: 'LoL Ingame Browser' (browser_source)
16:18:13.340: ------------------------------------------------
16:18:13.401: ---------------------------------
16:18:13.401: [DShow Device: 'CAM logitech'] settings updated:
16:18:13.401: video device: c922 Pro Stream Webcam
16:18:13.401: video path: \\?\usb#vid_046d&pid_085c&mi_00#a&a586189&0&0000#{65e8773d-8f56-11d0-a3b9-00a0c9223196}\global
16:18:13.401: resolution: 640x480
16:18:13.401: flip: 0
16:18:13.401: fps: 30.00 (interval: 333333)
16:18:13.401: format: YUY2
16:18:13.401: buffering: disabled
16:18:13.401: hardware decode: disabled
16:19:24.080: [jim-nvenc: 'advanced_video_stream'] settings:
16:19:24.080: codec: H264
16:19:24.080: rate_control: CBR
16:19:24.080: bitrate: 6000
16:19:24.080: cqp: 20
16:19:24.080: keyint: 120
16:19:24.080: preset: p6
16:19:24.080: tuning: hq
16:19:24.080: multipass: qres
16:19:24.080: profile: high
16:19:24.080: width: 1920
16:19:24.080: height: 1080
16:19:24.080: b-frames: 2
16:19:24.080: lookahead: true
16:19:24.080: psycho_aq: true
16:19:24.080:
16:19:24.149: ---------------------------------
16:19:24.150: [FFmpeg aac encoder: 'adv_stream_aac'] bitrate: 160, channels: 2, channel_layout: 3
16:19:24.150:
16:19:24.152: [rtmp stream: 'adv_stream'] Connecting to RTMP URL rtmp://dus01.contribute.live-video.net/app...
16:19:24.171: [rtmp stream: 'adv_stream'] Interface: Intel(R) Ethernet Controller I225-V (ethernet, 1000 mbps)
16:19:24.962: [rtmp stream: 'adv_stream'] Connection to rtmp://dus01.contribute.live-video.net/app successful
16:19:24.962: [rtmp stream: 'adv_stream'] Socket send buffer is 65536 bytes
16:19:24.971: ==== Streaming Start ===============================================
16:24:18.277: User switched to scene 'loL Ingame'
16:24:18.285: [game-capture: 'Spielaufnahme'] attempting to hook process: League of Legends.exe
16:24:18.312: [game-capture: 'Spielaufnahme'] using helper (compatibility hook)
16:24:18.314: [game-capture: 'Spielaufnahme'] hook not loaded yet, retrying..
16:24:20.301: [game-capture: 'Spielaufnahme'] attempting to hook process: League of Legends.exe
16:24:20.565: [game-capture: 'Spielaufnahme'] DXGI_SWAP_CHAIN_DESC:
16:24:20.565: BufferDesc.Width: 3840
16:24:20.565: BufferDesc.Height: 2160
16:24:20.565: BufferDesc.RefreshRate.Numerator: 0
16:24:20.565: BufferDesc.RefreshRate.Denominator: 1
16:24:20.565: BufferDesc.Format: 87
16:24:20.565: BufferDesc.ScanlineOrdering: 1
16:24:20.565: BufferDesc.Scaling: 0
16:24:20.565: SampleDesc.Count: 1
16:24:20.565: SampleDesc.Quality: 0
16:24:20.565: BufferUsage: 32
16:24:20.565: BufferCount: 3
16:24:20.565: Windowed: 1
16:24:20.565: SwapEffect: 4
16:24:20.565: Flags: 2050
16:24:20.566: [game-capture: 'Spielaufnahme'] d3d11 shared texture capture successful
16:24:20.582: [game-capture: 'Spielaufnahme'] shared texture capture successful
16:53:14.835: [game-capture: 'Spielaufnahme'] ----------------- d3d11 capture freed ----------------
16:53:14.849: [game-capture: 'Spielaufnahme'] capture window no longer exists, terminating capture
16:53:14.849: [game-capture: 'Spielaufnahme'] capture stopped
16:53:18.789: User switched to scene 'LoL Client'
16:54:02.305: Device Remove/Reset! Rebuilding all assets...
17:00:11.117: User switched to scene 'loL Ingame'
17:00:14.135: [game-capture: 'Spielaufnahme'] attempting to hook process: League of Legends.exe
17:00:14.140: [game-capture: 'Spielaufnahme'] using helper (compatibility hook)
17:00:14.141: [game-capture: 'Spielaufnahme'] hook not loaded yet, retrying..
17:00:17.151: [game-capture: 'Spielaufnahme'] attempting to hook process: League of Legends.exe
17:00:17.193: [game-capture: 'Spielaufnahme'] DXGI_SWAP_CHAIN_DESC:
17:00:17.193: BufferDesc.Width: 3840
17:00:17.193: BufferDesc.Height: 2160
17:00:17.193: BufferDesc.RefreshRate.Numerator: 0
17:00:17.193: BufferDesc.RefreshRate.Denominator: 1
17:00:17.193: BufferDesc.Format: 87
17:00:17.193: BufferDesc.ScanlineOrdering: 1
17:00:17.193: BufferDesc.Scaling: 0
17:00:17.193: SampleDesc.Count: 1
17:00:17.193: SampleDesc.Quality: 0
17:00:17.193: BufferUsage: 32
17:00:17.193: BufferCount: 3
17:00:17.193: Windowed: 1
17:00:17.193: SwapEffect: 4
17:00:17.193: Flags: 2050
17:00:17.194: [game-capture: 'Spielaufnahme'] d3d11 shared texture capture successful
17:00:17.199: [game-capture: 'Spielaufnahme'] shared texture capture successful
17:26:57.817: [game-capture: 'Spielaufnahme'] ----------------- d3d11 capture freed ----------------
17:26:57.832: [game-capture: 'Spielaufnahme'] capture window no longer exists, terminating capture
17:26:57.833: [game-capture: 'Spielaufnahme'] capture stopped
17:27:02.361: User switched to scene 'loL Ingame'
17:27:02.946: User switched to scene 'LoL Client'
17:27:30.159: Device Remove/Reset! Rebuilding all assets...
17:27:52.831: User switched to scene 'loL Ingame'
17:27:53.815: User switched to scene 'LoL Client'