14:36:46.134: CPU Name: Intel(R) Core(TM) i7-9750H CPU @ 2.60GHz 14:36:46.134: CPU Speed: 2592MHz 14:36:46.134: Physical Cores: 6, Logical Cores: 12 14:36:46.134: Physical Memory: 16190MB Total, 8924MB Free 14:36:46.134: Windows Version: 10.0 Build 19044 (release: 21H2; revision: 2364; 64-bit) 14:36:46.134: Running as administrator: true 14:36:46.134: Windows 10/11 Gaming Features: 14:36:46.134: Game DVR: On 14:36:46.134: Game Mode: Probably On (no reg key set) 14:36:46.209: Sec. Software Status: 14:36:46.210: Webroot SecureAnywhere: enabled (AV) 14:36:46.211: Microsoft Defender Antivirus: disabled (AV) 14:36:46.211: Windows Firewall: enabled (FW) 14:36:46.211: Current Date/Time: 2023-01-11, 14:36:46 14:36:46.211: Browser Hardware Acceleration: true 14:36:46.211: Hide OBS windows from screen capture: false 14:36:46.211: Qt Version: 6.3.1 (runtime), 6.3.1 (compiled) 14:36:46.211: Portable mode: false 14:36:46.849: OBS 29.0.0 (64-bit, windows) 14:36:46.849: --------------------------------- 14:36:46.850: --------------------------------- 14:36:46.850: audio settings reset: 14:36:46.850: samples per sec: 48000 14:36:46.850: speakers: 2 14:36:46.850: max buffering: 960 milliseconds 14:36:46.850: buffering type: dynamically increasing 14:36:46.856: --------------------------------- 14:36:46.856: Initializing D3D11... 14:36:46.856: Available Video Adapters: 14:36:46.864: Adapter 0: NVIDIA GeForce GTX 1660 Ti with Max-Q Design 14:36:46.864: Dedicated VRAM: 1974468608 14:36:46.864: Shared VRAM: 4193540096 14:36:46.864: PCI ID: 10de:2191 14:36:46.864: Driver Version: 31.0.15.2802 14:36:46.864: output 0: 14:36:46.864: name=C27F390 14:36:46.864: pos={0, 0} 14:36:46.864: size={1920, 1080} 14:36:46.864: attached=true 14:36:46.864: refresh=60 14:36:46.864: space=RGB_FULL_G22_NONE_P709 14:36:46.864: sdr_white_nits=80 14:36:46.864: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000] 14:36:46.864: Adapter 1: Intel(R) UHD Graphics 630 14:36:46.864: Dedicated VRAM: 134217728 14:36:46.864: Shared VRAM: 4193540096 14:36:46.864: PCI ID: 8086:3e9b 14:36:46.864: Driver Version: 27.20.100.9664 14:36:46.864: output 0: 14:36:46.864: name= 14:36:46.864: pos={1920, 0} 14:36:46.864: size={1920, 1080} 14:36:46.864: attached=true 14:36:46.864: refresh=60 14:36:46.864: space=RGB_FULL_G22_NONE_P709 14:36:46.864: sdr_white_nits=80 14:36:46.864: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000] 14:36:46.920: Loading up D3D11 on adapter NVIDIA GeForce GTX 1660 Ti with Max-Q Design (0) 14:36:47.057: D3D11 loaded successfully, feature level used: b000 14:36:47.057: DXGI increase maximum frame latency success 14:36:47.057: D3D11 GPU priority setup success 14:36:48.673: --------------------------------- 14:36:48.673: video settings reset: 14:36:48.673: base resolution: 1920x1080 14:36:48.673: output resolution: 1920x1080 14:36:48.673: downscale filter: Bicubic 14:36:48.673: fps: 30/1 14:36:48.673: format: NV12 14:36:48.673: YUV mode: Rec. 709/Partial 14:36:48.673: NV12 texture support enabled 14:36:48.673: P010 texture support not available 14:36:48.675: Audio monitoring device: 14:36:48.675: name: Default 14:36:48.675: id: default 14:36:48.675: --------------------------------- 14:36:48.708: No AJA devices found, skipping loading AJA UI plugin 14:36:48.708: Failed to initialize module 'aja-output-ui.dll' 14:36:48.740: No AJA devices found, skipping loading AJA plugin 14:36:48.740: Failed to initialize module 'aja.dll' 14:36:48.741: Skipping module '../../obs-plugins/64bit/chrome_elf.dll', not an OBS plugin 14:36:48.747: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded 14:36:48.750: Failed to load 'en-US' text for module: 'decklink-captions.dll' 14:36:48.756: Failed to load 'en-US' text for module: 'decklink-output-ui.dll' 14:36:48.762: A DeckLink iterator could not be created. The DeckLink drivers may not be installed 14:36:48.762: Failed to initialize module 'decklink.dll' 14:36:48.867: [AMF] Unable to load 'amfrt64.dll', error code 126. 14:36:48.869: [AMF] AMF Test failed due to one or more errors. 14:36:48.869: Failed to initialize module 'enc-amf.dll' 14:36:48.904: Skipping module '../../obs-plugins/64bit/libcef.dll', not an OBS plugin 14:36:48.904: Skipping module '../../obs-plugins/64bit/libEGL.dll', not an OBS plugin 14:36:48.905: Skipping module '../../obs-plugins/64bit/libGLESv2.dll', not an OBS plugin 14:36:51.417: [obs-browser]: Version 2.19.0 14:36:51.417: [obs-browser]: CEF Version 103.0.5060.134 (runtime), 103.0.0-5060-shared-textures.2591+g4204d54+chromium-103.0.5060.134 (compiled) 14:36:51.529: NVENC supported 14:36:52.007: [NVENC] AV1 is not supported 14:36:52.017: [noise suppress]: NVIDIA denoiser disabled, redistributable not found or could not be loaded. 14:36:52.017: Failed to get NVVideoEffects.dll version info size 14:36:52.018: [NVIDIA VIDEO FX]: FX disabled, redistributable not found or could not be loaded. 14:36:53.847: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.1.0 | RPC Version: 1) 14:36:53.847: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.3.1 | Qt version (run-time): 6.3.1 14:36:53.847: [obs-websocket] [obs_module_load] Linked ASIO Version: 101201 14:36:53.855: [obs-websocket] [obs_module_load] Module loaded. 14:36:53.931: [vlc-video]: Couldn't find VLC installation, VLC video source disabled 14:36:53.985: --------------------------------- 14:36:53.985: Loaded Modules: 14:36:53.985: win-wasapi.dll 14:36:53.985: win-mf.dll 14:36:53.986: win-dshow.dll 14:36:53.986: win-capture.dll 14:36:53.986: vlc-video.dll 14:36:53.986: text-freetype2.dll 14:36:53.986: rtmp-services.dll 14:36:53.986: obs-x264.dll 14:36:53.986: obs-websocket.dll 14:36:53.986: obs-vst.dll 14:36:53.986: obs-transitions.dll 14:36:53.986: obs-text.dll 14:36:53.986: obs-qsv11.dll 14:36:53.986: obs-outputs.dll 14:36:53.986: obs-filters.dll 14:36:53.986: obs-ffmpeg.dll 14:36:53.986: obs-browser.dll 14:36:53.986: image-source.dll 14:36:53.986: frontend-tools.dll 14:36:53.986: decklink-output-ui.dll 14:36:53.986: decklink-captions.dll 14:36:53.986: coreaudio-encoder.dll 14:36:53.986: --------------------------------- 14:36:53.986: ==== Startup complete =============================================== 14:36:54.067: All scene data cleared 14:36:54.067: ------------------------------------------------ 14:36:54.083: [win-wasapi: 'Desktop Audio'] update settings: 14:36:54.083: device id: default 14:36:54.083: use device timing: 1 14:36:54.097: [Loaded global audio device]: 'Desktop Audio' 14:36:54.097: [win-wasapi: 'Mic/Aux'] update settings: 14:36:54.097: device id: {0.0.1.00000000}.{cbcd38e6-ee00-4d33-8e1f-78f522036afa} 14:36:54.097: use device timing: 0 14:36:54.097: [Loaded global audio device]: 'Mic/Aux' 14:36:54.311: WASAPI: Device 'Microphone Array (IntelĀ® Smart Sound Technology (IntelĀ® SST))' [48000 Hz] initialized 14:36:54.324: WASAPI: Device 'Headphones (Realtek(R) Audio)' [48000 Hz] initialized 14:36:55.362: [duplicator-monitor-capture: 'Display Capture'] update settings: 14:36:55.362: display: (0x0) 14:36:55.362: cursor: false 14:36:55.362: method: WGC 14:36:55.389: Switched to scene 'Scene' 14:36:55.389: ------------------------------------------------ 14:36:55.389: Loaded scenes: 14:36:55.389: - scene 'Scene': 14:36:55.389: - source: 'Game Capture ' (game_capture) 14:36:55.389: - scene 'Scene 2': 14:36:55.389: - source: 'Display Capture' (monitor_capture) 14:36:55.389: - source: 'Image' (image_source) 14:36:55.389: - filter: 'Chroma Key' (chroma_key_filter_v2) 14:36:55.389: ------------------------------------------------ 14:39:10.581: [game-capture: 'Game Capture '] attempting to hook process: FINAL FANTASY II.exe 14:39:10.590: [game-capture: 'Game Capture '] using helper (compatibility hook) 14:39:10.599: [game-capture: 'Game Capture '] hook not loaded yet, retrying.. 14:39:13.613: [game-capture: 'Game Capture '] attempting to hook process: FINAL FANTASY II.exe 14:39:13.626: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 14:39:13.626: BufferDesc.Width: 1920 14:39:13.626: BufferDesc.Height: 1080 14:39:13.626: BufferDesc.RefreshRate.Numerator: 60 14:39:13.626: BufferDesc.RefreshRate.Denominator: 1 14:39:13.626: BufferDesc.Format: 28 14:39:13.626: BufferDesc.ScanlineOrdering: 0 14:39:13.626: BufferDesc.Scaling: 0 14:39:13.626: SampleDesc.Count: 1 14:39:13.626: SampleDesc.Quality: 0 14:39:13.626: BufferUsage: 48 14:39:13.626: BufferCount: 1 14:39:13.626: Windowed: 0 14:39:13.626: SwapEffect: 0 14:39:13.626: Flags: 2 14:39:13.626: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 14:39:13.646: [game-capture: 'Game Capture '] shared texture capture successful 14:39:19.224: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 14:39:19.273: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 14:39:19.273: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 14:39:19.273: BufferDesc.Width: 1920 14:39:19.273: BufferDesc.Height: 1080 14:39:19.273: BufferDesc.RefreshRate.Numerator: 60 14:39:19.273: BufferDesc.RefreshRate.Denominator: 1 14:39:19.273: BufferDesc.Format: 28 14:39:19.273: BufferDesc.ScanlineOrdering: 0 14:39:19.273: BufferDesc.Scaling: 0 14:39:19.273: SampleDesc.Count: 1 14:39:19.273: SampleDesc.Quality: 0 14:39:19.273: BufferUsage: 48 14:39:19.273: BufferCount: 1 14:39:19.273: Windowed: 1 14:39:19.273: SwapEffect: 0 14:39:19.273: Flags: 2 14:39:19.274: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 14:39:19.280: [game-capture: 'Game Capture '] shared texture capture successful 14:39:19.282: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 14:39:19.289: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 14:39:19.289: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 14:39:19.289: BufferDesc.Width: 1920 14:39:19.289: BufferDesc.Height: 1080 14:39:19.289: BufferDesc.RefreshRate.Numerator: 60 14:39:19.289: BufferDesc.RefreshRate.Denominator: 1 14:39:19.289: BufferDesc.Format: 28 14:39:19.289: BufferDesc.ScanlineOrdering: 0 14:39:19.289: BufferDesc.Scaling: 0 14:39:19.289: SampleDesc.Count: 1 14:39:19.289: SampleDesc.Quality: 0 14:39:19.289: BufferUsage: 48 14:39:19.289: BufferCount: 1 14:39:19.289: Windowed: 1 14:39:19.289: SwapEffect: 0 14:39:19.289: Flags: 2 14:39:19.290: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 14:39:19.313: [game-capture: 'Game Capture '] shared texture capture successful 14:39:26.825: [jim-nvenc: 'advanced_video_stream'] settings: 14:39:26.825: codec: H264 14:39:26.825: rate_control: CBR 14:39:26.825: bitrate: 2500 14:39:26.825: cqp: 20 14:39:26.825: keyint: 60 14:39:26.825: preset: p5 14:39:26.825: tuning: hq 14:39:26.825: multipass: fullres 14:39:26.825: profile: high 14:39:26.825: width: 1920 14:39:26.825: height: 1080 14:39:26.825: b-frames: 2 14:39:26.825: lookahead: false 14:39:26.825: psycho_aq: true 14:39:26.825: 14:39:26.892: --------------------------------- 14:39:26.893: [FFmpeg aac encoder: 'adv_stream_aac'] bitrate: 160, channels: 2, channel_layout: stereo 14:39:26.893: 14:39:26.894: [rtmp stream: 'adv_stream'] Connecting to RTMP URL rtmps://a.rtmps.youtube.com:443/live2... 14:39:26.967: [rtmp stream: 'adv_stream'] Interface: Qualcomm QCA9377 802.11ac Wireless Adapter (802.11, 108 mbps) 14:39:27.387: [rtmp stream: 'adv_stream'] Connection to rtmps://a.rtmps.youtube.com:443/live2 successful 14:39:27.388: [rtmp stream: 'adv_stream'] Socket send buffer is 65536 bytes 14:39:27.427: ==== Streaming Start =============================================== 14:39:37.818: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 14:39:37.839: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 14:39:37.839: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 14:39:37.839: BufferDesc.Width: 1920 14:39:37.839: BufferDesc.Height: 1080 14:39:37.839: BufferDesc.RefreshRate.Numerator: 60 14:39:37.839: BufferDesc.RefreshRate.Denominator: 1 14:39:37.839: BufferDesc.Format: 28 14:39:37.839: BufferDesc.ScanlineOrdering: 0 14:39:37.839: BufferDesc.Scaling: 0 14:39:37.839: SampleDesc.Count: 1 14:39:37.839: SampleDesc.Quality: 0 14:39:37.839: BufferUsage: 48 14:39:37.839: BufferCount: 1 14:39:37.839: Windowed: 0 14:39:37.839: SwapEffect: 0 14:39:37.839: Flags: 2 14:39:37.840: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 14:39:37.847: [game-capture: 'Game Capture '] shared texture capture successful 14:50:39.336: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 14:50:39.383: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 14:50:39.383: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.383: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.383: 14:50:39.406: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 14:50:39.420: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 14:50:39.420: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.420: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.420: 14:50:39.437: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.437: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.437: 14:50:39.456: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.456: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.456: 14:50:39.471: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.471: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.471: 14:50:39.488: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.488: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.488: 14:50:39.506: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.506: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.506: 14:50:39.532: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.532: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.532: 14:50:39.550: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.550: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.550: 14:50:39.570: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.570: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.570: 14:50:39.580: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.580: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.580: 14:50:39.598: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.598: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.598: 14:50:39.616: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.616: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.616: 14:50:39.631: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.631: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.631: 14:50:39.646: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.646: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.646: 14:50:39.662: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.662: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.662: 14:50:39.678: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.678: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.678: 14:50:39.695: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.695: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.695: 14:50:39.716: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.716: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.716: 14:50:39.729: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.729: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.729: 14:50:39.746: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.746: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.746: 14:50:39.762: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.762: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.762: 14:50:39.780: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.780: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.780: 14:50:39.798: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.798: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.798: 14:50:39.813: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.813: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.813: 14:50:39.832: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.832: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.832: 14:50:39.850: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.850: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.850: 14:50:39.864: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.864: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.864: 14:50:39.881: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.881: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.881: 14:50:39.895: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.895: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.895: 14:50:39.915: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.915: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.915: 14:50:39.936: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:39.936: Enable the D3D debug layer in order to see details via debug messages. 14:50:39.936: 14:50:41.468: Last log entry repeated for 81 more lines 14:50:41.468: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 14:50:41.505: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 14:50:41.505: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.505: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.505: 14:50:41.517: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 14:50:41.532: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 14:50:41.532: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.532: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.532: 14:50:41.543: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 14:50:41.556: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 14:50:41.556: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.556: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.556: 14:50:41.573: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.573: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.573: 14:50:41.589: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.589: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.589: 14:50:41.608: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.608: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.608: 14:50:41.624: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.624: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.624: 14:50:41.639: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.639: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.639: 14:50:41.659: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.659: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.659: 14:50:41.674: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.674: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.674: 14:50:41.691: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.691: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.691: 14:50:41.706: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.706: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.706: 14:50:41.726: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.726: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.726: 14:50:41.741: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.741: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.741: 14:50:41.761: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.761: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.761: 14:50:41.772: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.772: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.772: 14:50:41.793: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.793: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.793: 14:50:41.810: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.810: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.810: 14:50:41.824: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.824: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.824: 14:50:41.842: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.842: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.842: 14:50:41.857: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.857: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.857: 14:50:41.876: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.876: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.876: 14:50:41.896: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.896: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.896: 14:50:41.916: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.916: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.916: 14:50:41.937: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.937: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.937: 14:50:41.951: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.951: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.951: 14:50:41.968: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.968: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.968: 14:50:41.985: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.985: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.985: 14:50:41.999: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:41.999: Enable the D3D debug layer in order to see details via debug messages. 14:50:41.999: 14:50:42.019: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:42.019: Enable the D3D debug layer in order to see details via debug messages. 14:50:42.019: 14:50:42.033: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:42.033: Enable the D3D debug layer in order to see details via debug messages. 14:50:42.033: 14:50:42.049: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:42.049: Enable the D3D debug layer in order to see details via debug messages. 14:50:42.049: 14:50:42.067: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 14:50:42.067: Enable the D3D debug layer in order to see details via debug messages. 14:50:42.067: 14:51:37.872: Last log entry repeated for 3242 more lines 14:51:37.872: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 14:51:37.879: [game-capture: 'Game Capture '] capture window no longer exists, terminating capture 14:51:37.880: [game-capture: 'Game Capture '] capture stopped 14:51:45.845: Max audio buffering reached! 14:51:45.845: adding 960 milliseconds of audio buffering, total audio buffering is now 960 milliseconds (source: Desktop Audio) 14:51:45.845: 14:51:50.047: [game-capture: 'Game Capture '] attempting to hook process: FINAL FANTASY II.exe 14:51:50.056: [game-capture: 'Game Capture '] using helper (compatibility hook) 14:51:50.062: [game-capture: 'Game Capture '] hook not loaded yet, retrying.. 14:51:53.080: [game-capture: 'Game Capture '] attempting to hook process: FINAL FANTASY II.exe 14:51:53.107: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 14:51:53.107: BufferDesc.Width: 1920 14:51:53.107: BufferDesc.Height: 1080 14:51:53.107: BufferDesc.RefreshRate.Numerator: 0 14:51:53.107: BufferDesc.RefreshRate.Denominator: 1 14:51:53.107: BufferDesc.Format: 28 14:51:53.107: BufferDesc.ScanlineOrdering: 0 14:51:53.107: BufferDesc.Scaling: 0 14:51:53.107: SampleDesc.Count: 1 14:51:53.107: SampleDesc.Quality: 0 14:51:53.107: BufferUsage: 48 14:51:53.107: BufferCount: 1 14:51:53.107: Windowed: 0 14:51:53.107: SwapEffect: 0 14:51:53.107: Flags: 2 14:51:53.108: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 14:51:53.113: [game-capture: 'Game Capture '] shared texture capture successful 15:10:14.491: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:10:14.524: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:10:14.524: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:10:14.524: Enable the D3D debug layer in order to see details via debug messages. 15:10:14.524: 15:10:14.539: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:10:14.549: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:10:14.549: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:10:14.549: Enable the D3D debug layer in order to see details via debug messages. 15:10:14.549: 15:10:14.564: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:10:14.564: Enable the D3D debug layer in order to see details via debug messages. 15:10:14.564: 15:10:15.904: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:10:15.913: [game-capture: 'Game Capture '] capture window no longer exists, terminating capture 15:10:15.914: [game-capture: 'Game Capture '] capture stopped 15:10:28.081: [game-capture: 'Game Capture '] attempting to hook process: FINAL FANTASY II.exe 15:10:28.094: [game-capture: 'Game Capture '] using helper (compatibility hook) 15:10:28.111: [game-capture: 'Game Capture '] hook not loaded yet, retrying.. 15:10:31.120: [game-capture: 'Game Capture '] attempting to hook process: FINAL FANTASY II.exe 15:10:31.139: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:10:31.139: BufferDesc.Width: 1920 15:10:31.139: BufferDesc.Height: 1080 15:10:31.139: BufferDesc.RefreshRate.Numerator: 0 15:10:31.139: BufferDesc.RefreshRate.Denominator: 1 15:10:31.139: BufferDesc.Format: 28 15:10:31.139: BufferDesc.ScanlineOrdering: 0 15:10:31.139: BufferDesc.Scaling: 0 15:10:31.139: SampleDesc.Count: 1 15:10:31.139: SampleDesc.Quality: 0 15:10:31.139: BufferUsage: 48 15:10:31.139: BufferCount: 1 15:10:31.139: Windowed: 0 15:10:31.139: SwapEffect: 0 15:10:31.139: Flags: 2 15:10:31.140: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:10:31.146: [game-capture: 'Game Capture '] shared texture capture successful 15:12:15.279: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:12:15.311: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:12:15.311: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:12:15.311: BufferDesc.Width: 1920 15:12:15.311: BufferDesc.Height: 1080 15:12:15.311: BufferDesc.RefreshRate.Numerator: 0 15:12:15.311: BufferDesc.RefreshRate.Denominator: 1 15:12:15.311: BufferDesc.Format: 28 15:12:15.311: BufferDesc.ScanlineOrdering: 0 15:12:15.311: BufferDesc.Scaling: 0 15:12:15.311: SampleDesc.Count: 1 15:12:15.311: SampleDesc.Quality: 0 15:12:15.311: BufferUsage: 48 15:12:15.311: BufferCount: 1 15:12:15.311: Windowed: 1 15:12:15.311: SwapEffect: 0 15:12:15.311: Flags: 2 15:12:15.312: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:12:15.313: [game-capture: 'Game Capture '] shared texture capture successful 15:12:15.316: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:12:15.333: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:12:15.333: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:12:15.333: BufferDesc.Width: 1920 15:12:15.333: BufferDesc.Height: 1080 15:12:15.333: BufferDesc.RefreshRate.Numerator: 0 15:12:15.333: BufferDesc.RefreshRate.Denominator: 1 15:12:15.333: BufferDesc.Format: 28 15:12:15.333: BufferDesc.ScanlineOrdering: 0 15:12:15.333: BufferDesc.Scaling: 0 15:12:15.333: SampleDesc.Count: 1 15:12:15.333: SampleDesc.Quality: 0 15:12:15.333: BufferUsage: 48 15:12:15.333: BufferCount: 1 15:12:15.333: Windowed: 1 15:12:15.333: SwapEffect: 0 15:12:15.333: Flags: 2 15:12:15.334: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:12:15.346: [game-capture: 'Game Capture '] shared texture capture successful 15:12:17.000: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:12:17.023: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:12:17.023: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:12:17.023: BufferDesc.Width: 1920 15:12:17.023: BufferDesc.Height: 1080 15:12:17.023: BufferDesc.RefreshRate.Numerator: 0 15:12:17.023: BufferDesc.RefreshRate.Denominator: 1 15:12:17.023: BufferDesc.Format: 28 15:12:17.023: BufferDesc.ScanlineOrdering: 0 15:12:17.023: BufferDesc.Scaling: 0 15:12:17.023: SampleDesc.Count: 1 15:12:17.023: SampleDesc.Quality: 0 15:12:17.023: BufferUsage: 48 15:12:17.023: BufferCount: 1 15:12:17.023: Windowed: 0 15:12:17.023: SwapEffect: 0 15:12:17.023: Flags: 2 15:12:17.024: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:12:17.046: [game-capture: 'Game Capture '] shared texture capture successful 15:12:19.068: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:12:19.122: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:12:19.122: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:12:19.122: BufferDesc.Width: 1920 15:12:19.122: BufferDesc.Height: 1080 15:12:19.122: BufferDesc.RefreshRate.Numerator: 0 15:12:19.122: BufferDesc.RefreshRate.Denominator: 1 15:12:19.122: BufferDesc.Format: 28 15:12:19.122: BufferDesc.ScanlineOrdering: 0 15:12:19.122: BufferDesc.Scaling: 0 15:12:19.122: SampleDesc.Count: 1 15:12:19.122: SampleDesc.Quality: 0 15:12:19.122: BufferUsage: 48 15:12:19.122: BufferCount: 1 15:12:19.122: Windowed: 1 15:12:19.122: SwapEffect: 0 15:12:19.122: Flags: 2 15:12:19.123: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:12:19.139: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:12:19.144: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:12:19.144: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:12:19.144: BufferDesc.Width: 1920 15:12:19.144: BufferDesc.Height: 1080 15:12:19.144: BufferDesc.RefreshRate.Numerator: 0 15:12:19.144: BufferDesc.RefreshRate.Denominator: 1 15:12:19.144: BufferDesc.Format: 28 15:12:19.144: BufferDesc.ScanlineOrdering: 0 15:12:19.144: BufferDesc.Scaling: 0 15:12:19.144: SampleDesc.Count: 1 15:12:19.144: SampleDesc.Quality: 0 15:12:19.144: BufferUsage: 48 15:12:19.144: BufferCount: 1 15:12:19.144: Windowed: 1 15:12:19.144: SwapEffect: 0 15:12:19.144: Flags: 2 15:12:19.145: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:12:19.146: [game-capture: 'Game Capture '] shared texture capture successful 15:12:20.061: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:12:20.073: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:12:20.073: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:12:20.073: BufferDesc.Width: 1920 15:12:20.073: BufferDesc.Height: 1080 15:12:20.073: BufferDesc.RefreshRate.Numerator: 0 15:12:20.073: BufferDesc.RefreshRate.Denominator: 1 15:12:20.073: BufferDesc.Format: 28 15:12:20.073: BufferDesc.ScanlineOrdering: 0 15:12:20.073: BufferDesc.Scaling: 0 15:12:20.073: SampleDesc.Count: 1 15:12:20.073: SampleDesc.Quality: 0 15:12:20.073: BufferUsage: 48 15:12:20.073: BufferCount: 1 15:12:20.073: Windowed: 0 15:12:20.073: SwapEffect: 0 15:12:20.073: Flags: 2 15:12:20.073: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:12:20.080: [game-capture: 'Game Capture '] shared texture capture successful 15:14:48.313: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:14:48.362: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:14:48.363: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:14:48.363: BufferDesc.Width: 1920 15:14:48.363: BufferDesc.Height: 1080 15:14:48.363: BufferDesc.RefreshRate.Numerator: 0 15:14:48.363: BufferDesc.RefreshRate.Denominator: 1 15:14:48.363: BufferDesc.Format: 28 15:14:48.363: BufferDesc.ScanlineOrdering: 0 15:14:48.363: BufferDesc.Scaling: 0 15:14:48.363: SampleDesc.Count: 1 15:14:48.363: SampleDesc.Quality: 0 15:14:48.363: BufferUsage: 48 15:14:48.363: BufferCount: 1 15:14:48.363: Windowed: 1 15:14:48.363: SwapEffect: 0 15:14:48.363: Flags: 2 15:14:48.364: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:14:48.378: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:14:48.386: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:14:48.386: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:14:48.386: BufferDesc.Width: 1920 15:14:48.386: BufferDesc.Height: 1080 15:14:48.386: BufferDesc.RefreshRate.Numerator: 0 15:14:48.386: BufferDesc.RefreshRate.Denominator: 1 15:14:48.386: BufferDesc.Format: 28 15:14:48.386: BufferDesc.ScanlineOrdering: 0 15:14:48.386: BufferDesc.Scaling: 0 15:14:48.386: SampleDesc.Count: 1 15:14:48.386: SampleDesc.Quality: 0 15:14:48.386: BufferUsage: 48 15:14:48.386: BufferCount: 1 15:14:48.386: Windowed: 1 15:14:48.386: SwapEffect: 0 15:14:48.386: Flags: 2 15:14:48.387: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:14:48.413: [game-capture: 'Game Capture '] shared texture capture successful 15:14:50.866: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:14:50.877: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:14:50.877: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:14:50.877: BufferDesc.Width: 1920 15:14:50.877: BufferDesc.Height: 1080 15:14:50.877: BufferDesc.RefreshRate.Numerator: 0 15:14:50.877: BufferDesc.RefreshRate.Denominator: 1 15:14:50.877: BufferDesc.Format: 28 15:14:50.877: BufferDesc.ScanlineOrdering: 0 15:14:50.877: BufferDesc.Scaling: 0 15:14:50.877: SampleDesc.Count: 1 15:14:50.877: SampleDesc.Quality: 0 15:14:50.877: BufferUsage: 48 15:14:50.877: BufferCount: 1 15:14:50.877: Windowed: 0 15:14:50.877: SwapEffect: 0 15:14:50.877: Flags: 2 15:14:50.877: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:14:50.880: [game-capture: 'Game Capture '] shared texture capture successful 15:15:11.350: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:15:11.389: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:15:11.389: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:15:11.389: BufferDesc.Width: 1920 15:15:11.389: BufferDesc.Height: 1080 15:15:11.389: BufferDesc.RefreshRate.Numerator: 0 15:15:11.389: BufferDesc.RefreshRate.Denominator: 1 15:15:11.389: BufferDesc.Format: 28 15:15:11.389: BufferDesc.ScanlineOrdering: 0 15:15:11.389: BufferDesc.Scaling: 0 15:15:11.389: SampleDesc.Count: 1 15:15:11.389: SampleDesc.Quality: 0 15:15:11.389: BufferUsage: 48 15:15:11.389: BufferCount: 1 15:15:11.389: Windowed: 1 15:15:11.389: SwapEffect: 0 15:15:11.389: Flags: 2 15:15:11.390: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:15:11.397: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:15:11.407: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:15:11.408: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:15:11.408: BufferDesc.Width: 1920 15:15:11.408: BufferDesc.Height: 1080 15:15:11.408: BufferDesc.RefreshRate.Numerator: 0 15:15:11.408: BufferDesc.RefreshRate.Denominator: 1 15:15:11.408: BufferDesc.Format: 28 15:15:11.408: BufferDesc.ScanlineOrdering: 0 15:15:11.408: BufferDesc.Scaling: 0 15:15:11.408: SampleDesc.Count: 1 15:15:11.408: SampleDesc.Quality: 0 15:15:11.408: BufferUsage: 48 15:15:11.408: BufferCount: 1 15:15:11.408: Windowed: 1 15:15:11.408: SwapEffect: 0 15:15:11.408: Flags: 2 15:15:11.408: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:15:11.413: [game-capture: 'Game Capture '] shared texture capture successful 15:15:12.794: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:15:12.810: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:15:12.811: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:15:12.811: BufferDesc.Width: 1920 15:15:12.811: BufferDesc.Height: 1080 15:15:12.811: BufferDesc.RefreshRate.Numerator: 0 15:15:12.811: BufferDesc.RefreshRate.Denominator: 1 15:15:12.811: BufferDesc.Format: 28 15:15:12.811: BufferDesc.ScanlineOrdering: 0 15:15:12.811: BufferDesc.Scaling: 0 15:15:12.811: SampleDesc.Count: 1 15:15:12.811: SampleDesc.Quality: 0 15:15:12.811: BufferUsage: 48 15:15:12.811: BufferCount: 1 15:15:12.811: Windowed: 0 15:15:12.811: SwapEffect: 0 15:15:12.811: Flags: 2 15:15:12.811: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:15:12.813: [game-capture: 'Game Capture '] shared texture capture successful 15:16:09.846: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:16:09.916: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:16:09.916: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:16:09.916: BufferDesc.Width: 1920 15:16:09.916: BufferDesc.Height: 1080 15:16:09.916: BufferDesc.RefreshRate.Numerator: 0 15:16:09.916: BufferDesc.RefreshRate.Denominator: 1 15:16:09.916: BufferDesc.Format: 28 15:16:09.916: BufferDesc.ScanlineOrdering: 0 15:16:09.916: BufferDesc.Scaling: 0 15:16:09.916: SampleDesc.Count: 1 15:16:09.916: SampleDesc.Quality: 0 15:16:09.916: BufferUsage: 48 15:16:09.916: BufferCount: 1 15:16:09.916: Windowed: 1 15:16:09.916: SwapEffect: 0 15:16:09.916: Flags: 2 15:16:09.916: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:16:09.929: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:16:09.936: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:16:09.936: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:16:09.936: BufferDesc.Width: 1920 15:16:09.936: BufferDesc.Height: 1080 15:16:09.936: BufferDesc.RefreshRate.Numerator: 0 15:16:09.936: BufferDesc.RefreshRate.Denominator: 1 15:16:09.936: BufferDesc.Format: 28 15:16:09.936: BufferDesc.ScanlineOrdering: 0 15:16:09.936: BufferDesc.Scaling: 0 15:16:09.936: SampleDesc.Count: 1 15:16:09.936: SampleDesc.Quality: 0 15:16:09.936: BufferUsage: 48 15:16:09.936: BufferCount: 1 15:16:09.936: Windowed: 1 15:16:09.936: SwapEffect: 0 15:16:09.936: Flags: 2 15:16:09.936: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:16:09.946: [game-capture: 'Game Capture '] shared texture capture successful 15:16:10.977: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:16:10.982: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:16:10.983: [game-capture: 'Game Capture '] DXGI_SWAP_CHAIN_DESC: 15:16:10.983: BufferDesc.Width: 1920 15:16:10.983: BufferDesc.Height: 1080 15:16:10.983: BufferDesc.RefreshRate.Numerator: 0 15:16:10.983: BufferDesc.RefreshRate.Denominator: 1 15:16:10.983: BufferDesc.Format: 28 15:16:10.983: BufferDesc.ScanlineOrdering: 0 15:16:10.983: BufferDesc.Scaling: 0 15:16:10.983: SampleDesc.Count: 1 15:16:10.983: SampleDesc.Quality: 0 15:16:10.983: BufferUsage: 48 15:16:10.983: BufferCount: 1 15:16:10.983: Windowed: 0 15:16:10.983: SwapEffect: 0 15:16:10.983: Flags: 2 15:16:10.985: [game-capture: 'Game Capture '] d3d11 shared texture capture successful 15:16:11.013: [game-capture: 'Game Capture '] shared texture capture successful 15:39:52.227: [jim-nvenc] nvenc_encode_tex: nv.nvEncMapInputResource(enc->session, &map) failed: 8 (NV_ENC_ERR_INVALID_PARAM): EncodeAPI Internal Error. 15:39:52.227: Error encoding with encoder 'advanced_video_stream' 15:39:52.227: Video stopped, number of skipped frames due to encoding lag: 156/108681 (0.1%) 15:39:52.227: [rtmp stream: 'adv_stream'] Encoder error, disconnecting 15:39:52.227: [rtmp stream: 'adv_stream'] Socket send buffer is 524288 bytes 15:39:52.228: Output 'adv_stream': stopping 15:39:52.228: Output 'adv_stream': Total frames output: 108619 15:39:52.228: Output 'adv_stream': Total drawn frames: 108565 (108698 attempted) 15:39:52.228: Output 'adv_stream': Number of lagged frames due to rendering lag/stalls: 133 (0.1%) 15:39:52.423: Device Remove/Reset! Rebuilding all assets... 15:39:53.775: ==== Streaming Stop ================================================ 15:40:05.480: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:40:05.539: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:40:05.539: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.539: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.539: 15:40:05.550: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:40:05.562: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:40:05.562: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.562: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.562: 15:40:05.584: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.584: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.584: 15:40:05.598: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.598: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.598: 15:40:05.614: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.614: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.614: 15:40:05.632: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.632: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.632: 15:40:05.652: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.652: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.652: 15:40:05.666: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.666: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.666: 15:40:05.685: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.685: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.685: 15:40:05.703: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.703: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.703: 15:40:05.719: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.719: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.719: 15:40:05.734: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.734: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.734: 15:40:05.868: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:40:05.900: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:40:05.900: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.900: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.900: 15:40:05.908: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:40:05.928: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:40:05.928: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.928: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.928: 15:40:05.930: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:40:05.937: [game-capture: 'Game Capture '] Found D3D11 11.0 device on swap chain 15:40:05.937: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.937: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.937: 15:40:05.960: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.960: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.960: 15:40:05.972: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.972: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.972: 15:40:05.989: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:05.989: Enable the D3D debug layer in order to see details via debug messages. 15:40:05.989: 15:40:06.005: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.005: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.005: 15:40:06.028: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.028: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.028: 15:40:06.040: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.040: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.040: 15:40:06.056: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.056: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.056: 15:40:06.073: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.073: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.073: 15:40:06.090: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.090: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.090: 15:40:06.107: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.107: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.107: 15:40:06.125: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.125: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.125: 15:40:06.141: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.141: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.141: 15:40:06.157: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.157: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.157: 15:40:06.174: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.174: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.174: 15:40:06.192: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.192: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.192: 15:40:06.208: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.208: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.208: 15:40:06.224: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.224: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.224: 15:40:06.241: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.241: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.241: 15:40:06.258: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.258: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.258: 15:40:06.275: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.275: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.275: 15:40:06.292: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.292: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.292: 15:40:06.309: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.309: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.309: 15:40:06.326: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.326: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.326: 15:40:06.342: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.342: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.342: 15:40:06.359: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.359: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.359: 15:40:06.376: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.376: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.376: 15:40:06.393: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.393: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.393: 15:40:06.409: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.409: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.409: 15:40:06.426: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.426: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.426: 15:40:06.444: [game-capture: 'Game Capture '] get_dxgi_backbuffer: GetBuffer failed (0x887A0001): The application made a call that is invalid. Either the parameters of the call or the state of some object was incorrect. 15:40:06.444: Enable the D3D debug layer in order to see details via debug messages. 15:40:06.444: 15:40:31.738: Last log entry repeated for 1427 more lines 15:40:31.738: [game-capture: 'Game Capture '] ----------------- d3d11 capture freed ---------------- 15:40:31.746: [game-capture: 'Game Capture '] capture window no longer exists, terminating capture 15:40:31.747: [game-capture: 'Game Capture '] capture stopped