WARNING: This thread is an archived discussion of an old test build. Download the most recent version of OBS which incorporates these changes and more from https://obsproject.com/download
Testing out some network updates, also trying to test various fixes for certain GL capture bugs that are present currently.
Please let us know how things are working in terms of network; also please check to see how much of the end of your stream gets cut off, as this is something we're currently trying to fix.
download: http://sourceforge.net/projects/obsproj ... p/download
Changes:
Testing out some network updates, also trying to test various fixes for certain GL capture bugs that are present currently.
Please let us know how things are working in terms of network; also please check to see how much of the end of your stream gets cut off, as this is something we're currently trying to fix.
download: http://sourceforge.net/projects/obsproj ... p/download
Changes:
- 09 - fixed a potential mic sync issue
- 09 - reverted opengl capture cold to more stable (blow slower) code until it's ready for more testing again
- 09 - other random tweaks and fixes
- 08 - moved keyframe interval to advanced and made auto default
- 08 - fixed incorrect drawing of monitor capture on rotated monitors
- 07 - made a workaround/fix for game capture for when it would capture a 1x1 pixel or a smaller size than intended from games that don't properly use the swap chain
- 07 - fixed a few more game capture bugs (hopefully in particular related to iRacing and the weird CPU increase)
- 07 - added RTMP auth support
- 07 - fixed a few other minor bugs
- 06 - fixed a crash with the new network code at the end of the stream
- 06 - added some minor game capture fixes in relation to the weird bugs people have been seeing
- 06 - got rid of some unnecessary debug log messages
- 05 - got rid of that horrible cutoff at the end of streaming/recording, it was really annoying (r1ch)
- 05 - fixed some bugs with game capture causing weird glitches and lag to certain games (like iRacing) (jim)
- 05 - reverted GL code to a previous build
- 04 - Fixed a crash on shutdown (r1ch)
- 04 - Further network code improvements (r1ch)
- 04 - Fixed another crash (r1ch)
- 04 - Corrected some typos in german locale (GolDAce)
- 04 - Fixed a hotkey crash that could happen sometimes (r1ch)
- Made it so that remaining video/audio data is sent over the network when stopping a capture (r1ch)
- Testing a refactor of the network code (r1ch)
- Improved network code to prevent certain network issues (r1ch)
- Added some more network logging (r1ch)
- Testing a GL game capture fix after a certain (annoying) bug was introduced in 0.542b that caused some OpenGL games not to operate properly