WARNING: This thread is an archived discussion of an old test build. Download the most recent version of OBS which incorporates these changes and more from https://obsproject.com/download
Just testing out a build to remove client side buffering and change how connecting works, and change how frame dropping works. Let me know if there are any problems
0.473b test 11 - stable - http://sourceforge.net/projects/obsproj ... p/download
Just testing out a build to remove client side buffering and change how connecting works, and change how frame dropping works. Let me know if there are any problems
0.473b test 11 - stable - http://sourceforge.net/projects/obsproj ... p/download
- test 11 - testing out a new render style that may or may not make playback a bit smoother (if anyone has had any problems before)
- test 11 - still trying new new inject helper versions until I can get one that doesn't trigger quarantines
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- test 10 - fixed a crash that kept happening for some people
- test 10 - attempting another A/V bypass for game capture because of the CreateRemoteThread and WriteProcessMemory functions triggering quarantines, the one with test 8 didn't work
- test 10 - trying out the latest master branch revision of x264, should have some slight improvements and bugfixes
- test 10 - updated korean translation again
- test 10 - various other minor fixes and adjustments
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- test 8 - fixed a bug with mp4 file output caused by the new mp4 file code
- test 8 - made some slight adjustments to the game capture again
- test 8 - added an audio filter API for plugin developers
- test 8 - (paibox) added second PTT hotkey
- test 7 - made some minor improvements to game capture, fixed some issues with some directx 10 games not capturing
- test 7 - almost totally removed all the compile time from mp4s, attempting a fix for mp3 sound output
- test 7 - the delay option should now work properly
- test 6 - fixed a really stupid bug in advanced with global audio offset.
- test 5 - fixed a critical bug with test 3-4 that could affect older versions as well after using. run the new versions and do a preview/stream to fix the problem. do not use test 3.
- test 3 - added "Desktop audio boost" option to audio settings
- test 3 - added a "triple buffering" option to advanced settings (might help with certain situations where the GPU gets stalled, but requires more memory)
- test 3 - added an option to adjust the scene buffering time to advanced settings (mainly for audio devices with high latency, try increasing this if your sound is ever cutting out)
- test 3 - added an option to use microphone QPC timestamps to advanced settings (which may or may not help with some webcam sync problems, I don't know for sure, but it's worth a shot)
- test 3 - added a "compatibility mode" to software capture which basically forces it to render to RAM and thus always succeed (at a cost to performance)
- test 3 - made it so that sources do not reset size after configuration if streaming/previewing
- changed the network code around a bit, removed almost all of the client-side "buffering"
- might also prevent disconnects that some people have been experiencing at lower framerates when they get dropped frames
- changed how frame drop code works a bit