09:56:47.069: CPU Name: AMD Ryzen Threadripper 1950X 16-Core Processor 09:56:47.069: CPU Speed: 3394MHz 09:56:47.069: Physical Cores: 16, Logical Cores: 32 09:56:47.069: Physical Memory: 65409MB Total, 60178MB Free 09:56:47.069: Windows Version: 10.0 Build 19045 (release: 22H2; revision: 4780; 64-bit) 09:56:47.069: Running as administrator: false 09:56:47.069: Windows 10/11 Gaming Features: 09:56:47.069: Game DVR: On 09:56:47.069: Game Mode: Probably On (no reg key set) 09:56:47.081: Sec. Software Status: 09:56:47.084: Current Date/Time: 2024-09-10, 09:56:47 09:56:47.084: Browser Hardware Acceleration: true 09:56:47.084: Hide OBS windows from screen capture: false 09:56:47.084: Qt Version: 6.6.3 (runtime), 6.6.3 (compiled) 09:56:47.084: Portable mode: false 09:56:48.391: OBS 30.2.3 (64-bit, windows) 09:56:48.391: --------------------------------- 09:56:48.392: --------------------------------- 09:56:48.392: audio settings reset: 09:56:48.392: samples per sec: 48000 09:56:48.392: speakers: 2 09:56:48.392: max buffering: 960 milliseconds 09:56:48.392: buffering type: dynamically increasing 09:56:48.408: --------------------------------- 09:56:48.408: Initializing D3D11... 09:56:48.408: Available Video Adapters: 09:56:48.410: Adapter 0: NVIDIA GeForce RTX 2080 Ti 09:56:48.410: Dedicated VRAM: 11562647552 (10.8 GiB) 09:56:48.410: Shared VRAM: 34293170176 (31.9 GiB) 09:56:48.410: PCI ID: 10de:1e07 09:56:48.411: HAGS Status: Disabled (Default: No, Driver status: Supported) 09:56:48.411: Driver Version: 32.0.15.6094 09:56:48.412: output 0: 09:56:48.412: name=U32J59x 09:56:48.412: pos={0, 0} 09:56:48.412: size={3840, 2160} 09:56:48.412: attached=true 09:56:48.412: refresh=60 09:56:48.412: bits_per_color=8 09:56:48.412: space=RGB_FULL_G22_NONE_P709 09:56:48.412: primaries=[r=(0.685547, 0.310547), g=(0.260742, 0.685547), b=(0.150391, 0.060547), wp=(0.313477, 0.329102)] 09:56:48.412: relative_gamut_area=[709=1.369410, P3=1.009489, 2020=0.724241] 09:56:48.412: sdr_white_nits=80 09:56:48.412: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000] 09:56:48.412: dpi=144 (150%) 09:56:48.412: id=\\?\DISPLAY#SAM0F52#5&17a8528f&0&UID266501#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7} 09:56:48.412: alt_id=\\.\DISPLAY2 09:56:48.413: output 1: 09:56:48.413: name=Acer ET271 09:56:48.413: pos={3840, 1076} 09:56:48.413: size={1920, 1080} 09:56:48.413: attached=true 09:56:48.413: refresh=60 09:56:48.413: bits_per_color=8 09:56:48.413: space=RGB_FULL_G22_NONE_P709 09:56:48.413: primaries=[r=(0.653320, 0.331055), g=(0.294922, 0.599609), b=(0.143555, 0.086914), wp=(0.313477, 0.329102)] 09:56:48.413: relative_gamut_area=[709=1.001337, P3=0.738156, 2020=0.529578] 09:56:48.413: sdr_white_nits=80 09:56:48.413: nit_range=[min=0.500000, max=270.000000, max_full_frame=270.000000] 09:56:48.413: dpi=96 (100%) 09:56:48.413: id=\\?\DISPLAY#ACR056D#5&17a8528f&0&UID266496#{e6f07b5f-ee97-4a90-b076-33f57bf4eaa7} 09:56:48.413: alt_id=\\.\DISPLAY1 09:56:48.413: Loading up D3D11 on adapter NVIDIA GeForce RTX 2080 Ti (0) 09:56:48.555: D3D11 loaded successfully, feature level used: b000 09:56:48.555: DXGI increase maximum frame latency success 09:56:48.555: D3D11 GPU priority setup failed (not admin?) 09:56:49.607: --------------------------------- 09:56:49.607: video settings reset: 09:56:49.607: base resolution: 2560x1440 09:56:49.607: output resolution: 2560x1440 09:56:49.607: downscale filter: Bicubic 09:56:49.607: fps: 60/1 09:56:49.607: format: NV12 09:56:49.607: YUV mode: Rec. 709/Partial 09:56:49.607: NV12 texture support enabled 09:56:49.607: P010 texture support not available 09:56:49.609: Audio monitoring device: 09:56:49.609: name: Default 09:56:49.609: id: default 09:56:49.609: --------------------------------- 09:56:49.633: No AJA devices found, skipping loading AJA UI plugin 09:56:49.633: Failed to initialize module 'aja-output-ui.dll' 09:56:49.655: No AJA devices found, skipping loading AJA plugin 09:56:49.655: Failed to initialize module 'aja.dll' 09:56:49.664: Skipping module '../../obs-plugins/64bit/chrome_elf.dll', not an OBS plugin 09:56:49.686: [CoreAudio encoder]: CoreAudio AAC encoder not installed on the system or couldn't be loaded 09:56:49.694: Failed to load 'en-US' text for module: 'decklink-captions.dll' 09:56:49.703: Failed to load 'en-US' text for module: 'decklink-output-ui.dll' 09:56:49.727: A DeckLink iterator could not be created. The DeckLink drivers may not be installed 09:56:49.727: Failed to initialize module 'decklink.dll' 09:56:49.794: Skipping module '../../obs-plugins/64bit/libcef.dll', not an OBS plugin 09:56:49.803: Skipping module '../../obs-plugins/64bit/libEGL.dll', not an OBS plugin 09:56:49.812: Skipping module '../../obs-plugins/64bit/libGLESv2.dll', not an OBS plugin 09:56:49.884: [obs-browser]: Version 2.23.6 09:56:49.884: [obs-browser]: CEF Version 103.0.5060.134 (runtime), 103.0.0-5060-shared-textures.2594+gc69ad37+chromium-103.0.5060.134 (compiled) 09:56:50.004: NVENC supported 09:56:50.245: [NVENC] AV1 is not supported 09:56:50.267: [noise suppress]: NVIDIA denoiser disabled, redistributable not found or could not be loaded. 09:56:50.268: Failed to get NVVideoEffects.dll version info size 09:56:50.270: [NVIDIA VIDEO FX]: FX disabled, redistributable not found or could not be loaded. 09:56:50.484: [obs-websocket] [obs_module_load] you can haz websockets (Version: 5.5.2 | RPC Version: 1) 09:56:50.484: [obs-websocket] [obs_module_load] Qt version (compile-time): 6.6.3 | Qt version (run-time): 6.6.3 09:56:50.484: [obs-websocket] [obs_module_load] Linked ASIO Version: 103002 09:56:50.505: [obs-websocket] [obs_module_load] Module loaded. 09:56:50.608: [vlc-video]: VLC 3.0.21 Vetinari found, VLC video source enabled 09:56:50.766: --------------------------------- 09:56:50.766: Loaded Modules: 09:56:50.766: win-wasapi.dll 09:56:50.766: win-dshow.dll 09:56:50.766: win-capture.dll 09:56:50.766: vlc-video.dll 09:56:50.766: text-freetype2.dll 09:56:50.766: rtmp-services.dll 09:56:50.766: obs-x264.dll 09:56:50.766: obs-websocket.dll 09:56:50.766: obs-webrtc.dll 09:56:50.766: obs-vst.dll 09:56:50.766: obs-transitions.dll 09:56:50.766: obs-text.dll 09:56:50.766: obs-qsv11.dll 09:56:50.766: obs-outputs.dll 09:56:50.766: obs-filters.dll 09:56:50.766: obs-ffmpeg.dll 09:56:50.766: obs-browser.dll 09:56:50.766: logi_obs_plugin_x64.dll 09:56:50.766: image-source.dll 09:56:50.766: frontend-tools.dll 09:56:50.766: decklink-output-ui.dll 09:56:50.766: decklink-captions.dll 09:56:50.766: coreaudio-encoder.dll 09:56:50.766: --------------------------------- 09:56:50.772: --------------------------------- 09:56:50.772: Available Encoders: 09:56:50.772: Video Encoders: 09:56:50.772: - ffmpeg_svt_av1 (SVT-AV1) 09:56:50.772: - ffmpeg_aom_av1 (AOM AV1) 09:56:50.772: - jim_nvenc (NVIDIA NVENC H.264) 09:56:50.772: - jim_hevc_nvenc (NVIDIA NVENC HEVC) 09:56:50.772: - obs_x264 (x264) 09:56:50.772: Audio Encoders: 09:56:50.772: - ffmpeg_aac (FFmpeg AAC) 09:56:50.772: - ffmpeg_opus (FFmpeg Opus) 09:56:50.772: - ffmpeg_pcm_s16le (FFmpeg PCM (16-bit)) 09:56:50.772: - ffmpeg_pcm_s24le (FFmpeg PCM (24-bit)) 09:56:50.772: - ffmpeg_pcm_f32le (FFmpeg PCM (32-bit float)) 09:56:50.772: - ffmpeg_alac (FFmpeg ALAC (24-bit)) 09:56:50.772: - ffmpeg_flac (FFmpeg FLAC (16-bit)) 09:56:50.772: ==== Startup complete =============================================== 09:56:50.969: All scene data cleared 09:56:50.969: ------------------------------------------------ 09:56:53.399: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 09:56:53.399: executable: eldenring.exe 09:56:53.399: title: ELDEN RING™ 09:56:53.399: class: ELDEN RING™ 09:56:53.399: priority: 2 09:56:53.400: [win-wasapi: 'RDR2 Capture (Audio)'] update settings: 09:56:53.400: executable: RDR2.exe 09:56:53.400: title: Red Dead Redemption 2 09:56:53.400: class: sgaWindow 09:56:53.400: priority: 2 09:56:53.400: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window 09:56:53.400: WASAPI: Device '' failed to start (source: ER Screen Capture (Audio)) 09:56:53.401: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window 09:56:53.401: WASAPI: Device '' failed to start (source: RDR2 Capture (Audio)) 09:56:53.401: Switched to scene 'ER recording' 09:56:53.402: ------------------------------------------------ 09:56:53.402: Loaded scenes: 09:56:53.402: - scene 'ER recording': 09:56:53.402: - source: 'ER Screen Capture' (game_capture) 09:56:53.402: - scene 'RDR2 recording': 09:56:53.402: - source: 'RDR2 Capture' (game_capture) 09:56:53.402: ------------------------------------------------ 09:57:28.186: Number of remaining views: 1 09:57:28.186: --------------------------------- 09:57:28.186: video settings reset: 09:57:28.186: base resolution: 3840x2160 09:57:28.186: output resolution: 3840x2160 09:57:28.186: downscale filter: Bicubic 09:57:28.186: fps: 60/1 09:57:28.186: format: NV12 09:57:28.186: YUV mode: Rec. 709/Partial 09:57:28.186: NV12 texture support enabled 09:57:28.186: P010 texture support not available 09:57:28.191: Audio monitoring device: 09:57:28.191: name: Default 09:57:28.191: id: default 09:57:28.202: Switched to profile 'Advanced H264 WHD' (Advanced_H264_WHD) 09:57:28.202: ------------------------------------------------ 09:57:31.869: OpenType support missing for "Open Sans", script 11 09:57:31.869: OpenType support missing for "Arial", script 11 09:57:31.876: OpenType support missing for "Tahoma", script 11 09:57:31.883: OpenType support missing for "MS UI Gothic", script 11 09:57:31.890: OpenType support missing for "SimSun", script 11 09:57:31.892: OpenType support missing for "Segoe UI Emoji", script 11 09:57:31.899: OpenType support missing for "Segoe UI Symbol", script 11 09:57:31.905: OpenType support missing for "3270 Nerd Font", script 11 09:57:31.912: OpenType support missing for "3270 Nerd Font Cond", script 11 09:57:31.918: OpenType support missing for "3270 Nerd Font Mono", script 11 09:57:31.925: OpenType support missing for "3270 Nerd Font Mono Cond", script 11 09:57:31.931: OpenType support missing for "3270 Nerd Font Mono SemCond", script 11 09:57:31.937: OpenType support missing for "3270 Nerd Font Propo", script 11 09:57:31.944: OpenType support missing for "3270 Nerd Font Propo Cond", script 11 09:57:31.950: OpenType support missing for "3270 Nerd Font Propo SemCond", script 11 09:57:31.957: OpenType support missing for "3270 Nerd Font SemCond", script 11 09:57:31.960: OpenType support missing for "Open Sans", script 12 09:57:31.961: OpenType support missing for "Arial", script 12 09:57:31.961: OpenType support missing for "Tahoma", script 12 09:57:31.961: OpenType support missing for "MS UI Gothic", script 12 09:57:31.962: OpenType support missing for "SimSun", script 12 09:57:31.962: OpenType support missing for "Segoe UI Emoji", script 12 09:57:31.962: OpenType support missing for "Segoe UI Symbol", script 12 09:57:31.963: OpenType support missing for "Open Sans", script 16 09:57:31.963: OpenType support missing for "Arial", script 16 09:57:31.963: OpenType support missing for "Tahoma", script 16 09:57:31.963: OpenType support missing for "MS UI Gothic", script 16 09:57:31.964: OpenType support missing for "SimSun", script 16 09:57:31.964: OpenType support missing for "Segoe UI Emoji", script 16 09:57:31.964: OpenType support missing for "Segoe UI Symbol", script 16 09:57:31.965: OpenType support missing for "Open Sans", script 20 09:57:31.965: OpenType support missing for "Arial", script 20 09:57:31.965: OpenType support missing for "Tahoma", script 20 09:57:31.965: OpenType support missing for "MS UI Gothic", script 20 09:57:31.966: OpenType support missing for "SimSun", script 20 09:57:31.966: OpenType support missing for "Segoe UI Emoji", script 20 09:57:31.966: OpenType support missing for "Segoe UI Symbol", script 20 10:00:00.924: Number of remaining views: 1 10:00:00.924: --------------------------------- 10:00:00.924: video settings reset: 10:00:00.924: base resolution: 2560x1440 10:00:00.924: output resolution: 2560x1440 10:00:00.924: downscale filter: Bicubic 10:00:00.924: fps: 60/1 10:00:00.924: format: NV12 10:00:00.924: YUV mode: Rec. 709/Partial 10:00:00.924: NV12 texture support enabled 10:00:00.924: P010 texture support not available 10:00:00.930: Audio monitoring device: 10:00:00.930: name: Default 10:00:00.930: id: default 10:00:00.941: Switched to profile 'Advanced H264 QHD' (Advanced_H264_QHD2) 10:00:00.941: ------------------------------------------------ 10:01:29.519: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: ER Screen Capture (Audio)) 10:01:30.690: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:01:30.702: [game-capture: 'ER Screen Capture'] using helper (compatibility hook) 10:01:30.734: [game-capture: 'ER Screen Capture'] hook not loaded yet, retrying.. 10:01:33.698: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:01:33.703: [game-capture: 'ER Screen Capture'] using helper (compatibility hook) 10:01:36.713: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:01:37.879: [game-capture: 'ER Screen Capture'] capture stopped 10:01:40.736: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:01:40.745: [game-capture: 'ER Screen Capture'] capture stopped 10:01:44.761: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:01:44.766: [game-capture: 'ER Screen Capture'] capture stopped 10:01:48.766: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:01:48.778: [game-capture: 'ER Screen Capture'] capture stopped 10:01:52.793: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:01:52.799: [game-capture: 'ER Screen Capture'] capture stopped 10:01:56.800: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:01:56.811: [game-capture: 'ER Screen Capture'] d3d12_init: device=0x1E449C23750 10:01:56.811: [game-capture: 'ER Screen Capture'] DXGI_SWAP_CHAIN_DESC: 10:01:56.811: BufferDesc.Width: 2560 10:01:56.811: BufferDesc.Height: 1440 10:01:56.811: BufferDesc.RefreshRate.Numerator: 60 10:01:56.811: BufferDesc.RefreshRate.Denominator: 1 10:01:56.811: BufferDesc.Format: 28 10:01:56.811: BufferDesc.ScanlineOrdering: 0 10:01:56.811: BufferDesc.Scaling: 0 10:01:56.811: SampleDesc.Count: 1 10:01:56.811: SampleDesc.Quality: 0 10:01:56.811: BufferUsage: 32 10:01:56.811: BufferCount: 3 10:01:56.811: Windowed: 1 10:01:56.811: SwapEffect: 4 10:01:56.811: Flags: 2 10:01:56.811: [game-capture: 'ER Screen Capture'] We're DXGI1.4 boys! 10:01:56.811: [game-capture: 'ER Screen Capture'] d3d12_init_11on12: creating 11 device: queue=0x1E45E254AE0 10:01:56.812: [game-capture: 'ER Screen Capture'] capture stopped 10:02:00.812: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:02:00.834: [game-capture: 'ER Screen Capture'] d3d12_init: device=0x1E449C23750 10:02:00.834: [game-capture: 'ER Screen Capture'] DXGI_SWAP_CHAIN_DESC: 10:02:00.834: BufferDesc.Width: 2560 10:02:00.834: BufferDesc.Height: 1440 10:02:00.834: BufferDesc.RefreshRate.Numerator: 60 10:02:00.834: BufferDesc.RefreshRate.Denominator: 1 10:02:00.834: BufferDesc.Format: 28 10:02:00.834: BufferDesc.ScanlineOrdering: 0 10:02:00.834: BufferDesc.Scaling: 0 10:02:00.834: SampleDesc.Count: 1 10:02:00.834: SampleDesc.Quality: 0 10:02:00.834: BufferUsage: 32 10:02:00.834: BufferCount: 3 10:02:00.834: Windowed: 1 10:02:00.834: SwapEffect: 4 10:02:00.834: Flags: 2 10:02:00.835: [game-capture: 'ER Screen Capture'] We're DXGI1.4 boys! 10:02:00.835: [game-capture: 'ER Screen Capture'] d3d12_init_11on12: creating 11 device: queue=0x1E45E254AE0 10:02:00.874: [game-capture: 'ER Screen Capture'] d3d12 shared texture capture successful 10:02:00.875: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:02:00.878: [game-capture: 'ER Screen Capture'] shared texture capture successful 10:02:00.883: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 10:02:00.883: executable: eldenring.exe 10:02:00.883: title: ELDEN RING™ 10:02:00.883: class: ELDEN RING™ 10:02:00.883: priority: 0 10:02:00.885: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: ER Screen Capture (Audio)) 10:02:00.886: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: ER Screen Capture (Audio)) 10:02:12.466: [game-capture: 'ER Screen Capture'] ----------------- d3d12 capture freed ---------------- 10:02:12.528: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:02:12.544: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:02:12.556: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:02:12.556: [game-capture: 'ER Screen Capture'] queue=0x1E45E254AE0 10:02:12.556: [game-capture: 'ER Screen Capture'] d3d12_init: device=0x1E449C23750 10:02:12.556: [game-capture: 'ER Screen Capture'] DXGI_SWAP_CHAIN_DESC: 10:02:12.556: BufferDesc.Width: 2560 10:02:12.556: BufferDesc.Height: 1440 10:02:12.556: BufferDesc.RefreshRate.Numerator: 60 10:02:12.556: BufferDesc.RefreshRate.Denominator: 1 10:02:12.556: BufferDesc.Format: 28 10:02:12.556: BufferDesc.ScanlineOrdering: 0 10:02:12.556: BufferDesc.Scaling: 0 10:02:12.556: SampleDesc.Count: 1 10:02:12.556: SampleDesc.Quality: 0 10:02:12.556: BufferUsage: 32 10:02:12.556: BufferCount: 3 10:02:12.556: Windowed: 0 10:02:12.556: SwapEffect: 4 10:02:12.556: Flags: 2 10:02:12.556: [game-capture: 'ER Screen Capture'] We're DXGI1.4 boys! 10:02:12.556: [game-capture: 'ER Screen Capture'] d3d12_init_11on12: creating 11 device: queue=0x1E45E254AE0 10:02:12.606: [game-capture: 'ER Screen Capture'] d3d12 shared texture capture successful 10:02:12.612: [game-capture: 'ER Screen Capture'] shared texture capture successful 10:02:12.622: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 10:02:12.622: executable: eldenring.exe 10:02:12.622: title: ELDEN RING™ 10:02:12.622: class: ELDEN RING™ 10:02:12.622: priority: 0 10:02:12.625: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:02:46.349: [game-capture: 'ER Screen Capture'] ----------------- d3d12 capture freed ---------------- 10:02:46.837: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:02:46.856: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:02:46.972: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:02:46.972: [game-capture: 'ER Screen Capture'] queue=0x1E45E254AE0 10:02:46.972: [game-capture: 'ER Screen Capture'] d3d12_init: device=0x1E449C23750 10:02:46.972: [game-capture: 'ER Screen Capture'] DXGI_SWAP_CHAIN_DESC: 10:02:46.972: BufferDesc.Width: 2560 10:02:46.972: BufferDesc.Height: 1440 10:02:46.972: BufferDesc.RefreshRate.Numerator: 60 10:02:46.972: BufferDesc.RefreshRate.Denominator: 1 10:02:46.972: BufferDesc.Format: 28 10:02:46.972: BufferDesc.ScanlineOrdering: 0 10:02:46.972: BufferDesc.Scaling: 0 10:02:46.972: SampleDesc.Count: 1 10:02:46.972: SampleDesc.Quality: 0 10:02:46.972: BufferUsage: 32 10:02:46.972: BufferCount: 3 10:02:46.972: Windowed: 1 10:02:46.972: SwapEffect: 4 10:02:46.972: Flags: 2 10:02:46.972: [game-capture: 'ER Screen Capture'] We're DXGI1.4 boys! 10:02:46.972: [game-capture: 'ER Screen Capture'] d3d12_init_11on12: creating 11 device: queue=0x1E45E254AE0 10:02:47.008: [game-capture: 'ER Screen Capture'] d3d12 shared texture capture successful 10:02:47.009: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:02:47.012: [game-capture: 'ER Screen Capture'] shared texture capture successful 10:02:47.012: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 10:02:47.012: executable: eldenring.exe 10:02:47.012: title: ELDEN RING™ 10:02:47.012: class: ELDEN RING™ 10:02:47.012: priority: 0 10:02:56.604: [game-capture: 'ER Screen Capture'] ----------------- d3d12 capture freed ---------------- 10:02:56.645: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:02:56.647: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:02:56.662: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:02:56.662: [game-capture: 'ER Screen Capture'] queue=0x1E45E254AE0 10:02:56.662: [game-capture: 'ER Screen Capture'] d3d12_init: device=0x1E449C23750 10:02:56.662: [game-capture: 'ER Screen Capture'] DXGI_SWAP_CHAIN_DESC: 10:02:56.662: BufferDesc.Width: 2560 10:02:56.662: BufferDesc.Height: 1440 10:02:56.662: BufferDesc.RefreshRate.Numerator: 60 10:02:56.662: BufferDesc.RefreshRate.Denominator: 1 10:02:56.662: BufferDesc.Format: 28 10:02:56.662: BufferDesc.ScanlineOrdering: 0 10:02:56.662: BufferDesc.Scaling: 0 10:02:56.662: SampleDesc.Count: 1 10:02:56.662: SampleDesc.Quality: 0 10:02:56.662: BufferUsage: 32 10:02:56.662: BufferCount: 3 10:02:56.662: Windowed: 0 10:02:56.662: SwapEffect: 4 10:02:56.662: Flags: 2 10:02:56.662: [game-capture: 'ER Screen Capture'] We're DXGI1.4 boys! 10:02:56.662: [game-capture: 'ER Screen Capture'] d3d12_init_11on12: creating 11 device: queue=0x1E45E254AE0 10:02:56.698: [game-capture: 'ER Screen Capture'] d3d12 shared texture capture successful 10:02:56.701: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:02:56.712: [game-capture: 'ER Screen Capture'] shared texture capture successful 10:02:56.712: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 10:02:56.712: executable: eldenring.exe 10:02:56.712: title: ELDEN RING™ 10:02:56.712: class: ELDEN RING™ 10:02:56.712: priority: 0 10:03:01.439: [game-capture: 'ER Screen Capture'] ----------------- d3d12 capture freed ---------------- 10:03:01.604: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:03:01.605: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:03:02.270: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:03:02.281: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:03:02.320: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:03:02.320: [game-capture: 'ER Screen Capture'] queue=0x1E45E254AE0 10:03:02.320: [game-capture: 'ER Screen Capture'] d3d12_init: device=0x1E449C23750 10:03:02.320: [game-capture: 'ER Screen Capture'] DXGI_SWAP_CHAIN_DESC: 10:03:02.320: BufferDesc.Width: 2560 10:03:02.320: BufferDesc.Height: 1440 10:03:02.320: BufferDesc.RefreshRate.Numerator: 60 10:03:02.320: BufferDesc.RefreshRate.Denominator: 1 10:03:02.320: BufferDesc.Format: 28 10:03:02.320: BufferDesc.ScanlineOrdering: 0 10:03:02.320: BufferDesc.Scaling: 0 10:03:02.320: SampleDesc.Count: 1 10:03:02.320: SampleDesc.Quality: 0 10:03:02.320: BufferUsage: 32 10:03:02.320: BufferCount: 3 10:03:02.320: Windowed: 0 10:03:02.320: SwapEffect: 4 10:03:02.320: Flags: 2 10:03:02.320: [game-capture: 'ER Screen Capture'] We're DXGI1.4 boys! 10:03:02.320: [game-capture: 'ER Screen Capture'] d3d12_init_11on12: creating 11 device: queue=0x1E45E254AE0 10:03:02.361: [game-capture: 'ER Screen Capture'] d3d12 shared texture capture successful 10:03:02.362: [game-capture: 'ER Screen Capture'] shared texture capture successful 10:03:02.362: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 10:03:02.362: executable: eldenring.exe 10:03:02.362: title: ELDEN RING™ 10:03:02.362: class: ELDEN RING™ 10:03:02.362: priority: 0 10:03:02.363: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:03:22.117: [game-capture: 'ER Screen Capture'] ----------------- d3d12 capture freed ---------------- 10:03:22.264: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:03:22.265: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:03:22.303: [game-capture: 'ER Screen Capture'] Found D3D12 device on swap chain: swap=0x1E464630810, device=0x1E449C23750 10:03:22.303: [game-capture: 'ER Screen Capture'] queue=0x1E45E254AE0 10:03:22.303: [game-capture: 'ER Screen Capture'] d3d12_init: device=0x1E449C23750 10:03:22.303: [game-capture: 'ER Screen Capture'] DXGI_SWAP_CHAIN_DESC: 10:03:22.303: BufferDesc.Width: 2560 10:03:22.303: BufferDesc.Height: 1440 10:03:22.303: BufferDesc.RefreshRate.Numerator: 60 10:03:22.303: BufferDesc.RefreshRate.Denominator: 1 10:03:22.303: BufferDesc.Format: 28 10:03:22.303: BufferDesc.ScanlineOrdering: 0 10:03:22.303: BufferDesc.Scaling: 0 10:03:22.303: SampleDesc.Count: 1 10:03:22.303: SampleDesc.Quality: 0 10:03:22.303: BufferUsage: 32 10:03:22.303: BufferCount: 3 10:03:22.303: Windowed: 1 10:03:22.303: SwapEffect: 4 10:03:22.303: Flags: 2 10:03:22.303: [game-capture: 'ER Screen Capture'] We're DXGI1.4 boys! 10:03:22.303: [game-capture: 'ER Screen Capture'] d3d12_init_11on12: creating 11 device: queue=0x1E45E254AE0 10:03:22.352: [game-capture: 'ER Screen Capture'] d3d12 shared texture capture successful 10:03:22.353: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x1E45E254AE0 10:03:22.362: [game-capture: 'ER Screen Capture'] shared texture capture successful 10:03:22.362: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 10:03:22.362: executable: eldenring.exe 10:03:22.362: title: ELDEN RING™ 10:03:22.362: class: ELDEN RING™ 10:03:22.362: priority: 0 10:03:58.109: [WASAPISource::ProcessCaptureData] window disappeared 10:03:58.109: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: ER Screen Capture (Audio)) 10:03:58.112: [game-capture: 'ER Screen Capture'] capture window no longer exists, terminating capture 10:03:58.112: [game-capture: 'ER Screen Capture'] capture stopped 10:03:58.112: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 10:03:58.112: executable: unknown 10:03:58.112: title: 10:03:58.112: class: 10:03:58.112: priority: 0 10:04:01.111: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window 10:17:20.462: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:17:20.467: [game-capture: 'ER Screen Capture'] using helper (compatibility hook) 10:17:20.498: [game-capture: 'ER Screen Capture'] hook not loaded yet, retrying.. 10:17:23.479: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:17:23.497: [game-capture: 'ER Screen Capture'] using helper (compatibility hook) 10:17:26.503: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:17:27.662: [game-capture: 'ER Screen Capture'] capture stopped 10:17:30.524: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:17:30.529: [game-capture: 'ER Screen Capture'] capture stopped 10:17:34.529: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:17:34.547: [game-capture: 'ER Screen Capture'] capture stopped 10:17:38.552: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:17:38.562: [game-capture: 'ER Screen Capture'] capture stopped 10:17:42.562: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:17:42.572: [game-capture: 'ER Screen Capture'] d3d12_init: device=0x21358C36C40 10:17:42.573: [game-capture: 'ER Screen Capture'] DXGI_SWAP_CHAIN_DESC: 10:17:42.573: BufferDesc.Width: 2560 10:17:42.573: BufferDesc.Height: 1440 10:17:42.573: BufferDesc.RefreshRate.Numerator: 60 10:17:42.573: BufferDesc.RefreshRate.Denominator: 1 10:17:42.573: BufferDesc.Format: 28 10:17:42.573: BufferDesc.ScanlineOrdering: 0 10:17:42.573: BufferDesc.Scaling: 0 10:17:42.573: SampleDesc.Count: 1 10:17:42.573: SampleDesc.Quality: 0 10:17:42.573: BufferUsage: 32 10:17:42.573: BufferCount: 3 10:17:42.573: Windowed: 1 10:17:42.573: SwapEffect: 4 10:17:42.573: Flags: 2 10:17:42.573: [game-capture: 'ER Screen Capture'] We're DXGI1.4 boys! 10:17:42.573: [game-capture: 'ER Screen Capture'] d3d12_init_11on12: creating 11 device: queue=0x2136D2BF0E0 10:17:42.579: [game-capture: 'ER Screen Capture'] capture stopped 10:17:46.617: [game-capture: 'ER Screen Capture'] attempting to hook process: eldenring.exe 10:17:46.633: [game-capture: 'ER Screen Capture'] d3d12_init: device=0x21358C36C40 10:17:46.633: [game-capture: 'ER Screen Capture'] DXGI_SWAP_CHAIN_DESC: 10:17:46.633: BufferDesc.Width: 2560 10:17:46.633: BufferDesc.Height: 1440 10:17:46.633: BufferDesc.RefreshRate.Numerator: 60 10:17:46.633: BufferDesc.RefreshRate.Denominator: 1 10:17:46.633: BufferDesc.Format: 28 10:17:46.633: BufferDesc.ScanlineOrdering: 0 10:17:46.633: BufferDesc.Scaling: 0 10:17:46.633: SampleDesc.Count: 1 10:17:46.633: SampleDesc.Quality: 0 10:17:46.633: BufferUsage: 32 10:17:46.633: BufferCount: 3 10:17:46.633: Windowed: 0 10:17:46.633: SwapEffect: 4 10:17:46.633: Flags: 2 10:17:46.633: [game-capture: 'ER Screen Capture'] We're DXGI1.4 boys! 10:17:46.633: [game-capture: 'ER Screen Capture'] d3d12_init_11on12: creating 11 device: queue=0x2136D2BF0E0 10:17:46.677: [game-capture: 'ER Screen Capture'] d3d12 shared texture capture successful 10:17:46.678: [game-capture: 'ER Screen Capture'] shared texture capture successful 10:17:46.679: [game-capture: 'ER Screen Capture'] Remembering D3D12 queue from present: queue=0x2136D2BF0E0 10:17:46.680: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 10:17:46.680: executable: eldenring.exe 10:17:46.680: title: ELDEN RING™ 10:17:46.680: class: ELDEN RING™ 10:17:46.680: priority: 0 10:17:46.714: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: ER Screen Capture (Audio)) 10:17:46.730: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: ER Screen Capture (Audio)) 10:17:46.761: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' [48000 Hz] initialized (source: ER Screen Capture (Audio)) 10:18:43.627: Starting recording due to hotkey 10:18:43.679: [obs-nvenc: 'advanced_video_recording'] settings: 10:18:43.679: codec: H264 10:18:43.679: rate_control: CQP 10:18:43.679: bitrate: 0 10:18:43.679: cqp: 22 10:18:43.679: keyint: 60 10:18:43.679: preset: p1 10:18:43.679: tuning: hq 10:18:43.679: multipass: qres 10:18:43.679: profile: high 10:18:43.679: width: 2560 10:18:43.679: height: 1440 10:18:43.679: b-frames: 2 10:18:43.679: lookahead: true 10:18:43.679: psycho_aq: true 10:18:43.679: 10:18:43.809: --------------------------------- 10:18:43.810: [FFmpeg aac encoder: 'Track1'] bitrate: 160, channels: 2, channel_layout: stereo 10:18:43.810: 10:18:43.877: ==== Recording Start =============================================== 10:18:43.877: [ffmpeg muxer: 'adv_file_output'] Writing file 'D:/Videos/Elden Ring/2024-09-10 10-18-43.mkv'... 10:20:09.143: Stopping recording due to hotkey 10:20:09.465: [ffmpeg muxer: 'adv_file_output'] Output of file 'D:/Videos/Elden Ring/2024-09-10 10-18-43.mkv' stopped 10:20:09.465: Output 'adv_file_output': stopping 10:20:09.465: Output 'adv_file_output': Total frames output: 5117 10:20:09.465: Output 'adv_file_output': Total drawn frames: 5135 (5136 attempted) 10:20:09.465: Output 'adv_file_output': Number of lagged frames due to rendering lag/stalls: 1 (0.0%) 10:20:09.465: ==== Recording Stop ================================================ 10:20:09.465: Video stopped, number of skipped frames due to encoding lag: 1/5134 (0.0%) 10:20:37.354: [WASAPISource::ProcessCaptureData] window disappeared 10:20:37.355: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' invalidated. Retrying (source: ER Screen Capture (Audio)) 10:20:37.362: [game-capture: 'ER Screen Capture'] capture window no longer exists, terminating capture 10:20:37.362: [game-capture: 'ER Screen Capture'] capture stopped 10:20:37.362: [win-wasapi: 'ER Screen Capture (Audio)'] update settings: 10:20:37.362: executable: unknown 10:20:37.362: title: 10:20:37.362: class: 10:20:37.362: priority: 0 10:20:40.356: [WASAPISource::TryInitialize]:[[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]] Failed to find window 10:20:48.982: ==== Shutting down ================================================== 10:20:49.013: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' Terminated 10:20:49.013: WASAPI: Device '[VIRTUAL_AUDIO_DEVICE_PROCESS_LOOPBACK]' Terminated 10:20:49.049: All scene data cleared 10:20:49.049: ------------------------------------------------ 10:20:49.606: [obs-websocket] [obs_module_unload] Shutting down... 10:20:49.606: Tried to call obs_frontend_remove_event_callback with no callbacks! 10:20:49.606: [obs-websocket] [obs_module_unload] Finished shutting down. 10:20:49.607: Tried to call obs_frontend_remove_event_callback with no callbacks! 10:20:49.607: Tried to call obs_frontend_remove_save_callback with no callbacks! 10:20:49.607: [Scripting] Total detached callbacks: 0 10:20:49.607: Freeing OBS context data 10:20:49.607: 1 output(s) were remaining 10:20:49.649: == Profiler Results ============================= 10:20:49.649: run_program_init: 6749.46 ms 10:20:49.649: ┣OBSApp::AppInit: 116.334 ms 10:20:49.649: ┃ ┗OBSApp::InitLocale: 28.609 ms 10:20:49.649: ┗OBSApp::OBSInit: 6485.06 ms 10:20:49.649: ┣obs_startup: 22.14 ms 10:20:49.649: ┗OBSBasic::OBSInit: 5155.49 ms 10:20:49.649: ┣OBSBasic::InitBasicConfig: 0.6 ms 10:20:49.649: ┣OBSBasic::ResetAudio: 0.246 ms 10:20:49.649: ┣OBSBasic::ResetVideo: 1217.15 ms 10:20:49.649: ┃ ┗obs_init_graphics: 1214.59 ms 10:20:49.649: ┃ ┗shader compilation: 1011.34 ms 10:20:49.649: ┣OBSBasic::InitOBSCallbacks: 0.014 ms 10:20:49.649: ┣OBSBasic::InitHotkeys: 0.043 ms 10:20:49.649: ┣obs_load_all_modules2: 1156.43 ms 10:20:49.649: ┃ ┣obs_init_module(aja-output-ui.dll): 0.305 ms 10:20:49.649: ┃ ┣obs_init_module(aja.dll): 0.245 ms 10:20:49.649: ┃ ┣obs_init_module(coreaudio-encoder.dll): 2.999 ms 10:20:49.649: ┃ ┣obs_init_module(decklink-captions.dll): 0 ms 10:20:49.649: ┃ ┣obs_init_module(decklink-output-ui.dll): 0 ms 10:20:49.650: ┃ ┣obs_init_module(decklink.dll): 4.135 ms 10:20:49.650: ┃ ┣obs_init_module(frontend-tools.dll): 8.882 ms 10:20:49.650: ┃ ┣obs_init_module(image-source.dll): 0.015 ms 10:20:49.650: ┃ ┣obs_init_module(logi_obs_plugin_x64.dll): 2.568 ms 10:20:49.650: ┃ ┣obs_init_module(obs-browser.dll): 0.587 ms 10:20:49.650: ┃ ┣obs_init_module(obs-ffmpeg.dll): 243.508 ms 10:20:49.650: ┃ ┃ ┗nvenc_check: 1.513 ms 10:20:49.650: ┃ ┣obs_init_module(obs-filters.dll): 3.028 ms 10:20:49.650: ┃ ┣obs_init_module(obs-outputs.dll): 0.017 ms 10:20:49.650: ┃ ┣obs_init_module(obs-qsv11.dll): 65.214 ms 10:20:49.650: ┃ ┣obs_init_module(obs-text.dll): 0.307 ms 10:20:49.650: ┃ ┣obs_init_module(obs-transitions.dll): 0.016 ms 10:20:49.650: ┃ ┣obs_init_module(obs-vst.dll): 0.009 ms 10:20:49.650: ┃ ┣obs_init_module(obs-webrtc.dll): 0.014 ms 10:20:49.650: ┃ ┣obs_init_module(obs-websocket.dll): 21.051 ms 10:20:49.650: ┃ ┣obs_init_module(obs-x264.dll): 0.002 ms 10:20:49.650: ┃ ┣obs_init_module(rtmp-services.dll): 7.443 ms 10:20:49.650: ┃ ┣obs_init_module(text-freetype2.dll): 0.12 ms 10:20:49.650: ┃ ┣obs_init_module(vlc-video.dll): 18.847 ms 10:20:49.650: ┃ ┣obs_init_module(win-capture.dll): 92.089 ms 10:20:49.650: ┃ ┣obs_init_module(win-dshow.dll): 2.152 ms 10:20:49.650: ┃ ┣obs_init_module(win-wasapi.dll): 2.157 ms 10:20:49.650: ┃ ┗reset_win32_symbol_paths: 0.275 ms 10:20:49.650: ┣OBSBasic::InitService: 9.602 ms 10:20:49.650: ┣OBSBasic::ResetOutputs: 0.551 ms 10:20:49.650: ┣OBSBasic::CreateHotkeys: 0.225 ms 10:20:49.650: ┣OBSBasic::InitPrimitives: 0.137 ms 10:20:49.650: ┗OBSBasic::Load: 2611.91 ms 10:20:49.650: obs_hotkey_thread(25 ms): min=0.004 ms, median=0.007 ms, max=372.439 ms, 99th percentile=0.274 ms, 99.9683% below 25 ms 10:20:49.650: audio_thread(Audio): min=0.005 ms, median=0.022 ms, max=336.71 ms, 99th percentile=0.838 ms 10:20:49.650: ┗receive_audio: min=0.008 ms, median=0.533 ms, max=99.794 ms, 99th percentile=2.217 ms, 0.0595062 calls per parent call 10:20:49.650: ┣buffer_audio: min=0.001 ms, median=0.001 ms, max=0.052 ms, 99th percentile=0.003 ms 10:20:49.650: ┗do_encode: min=0.311 ms, median=0.529 ms, max=99.608 ms, 99th percentile=2.211 ms 10:20:49.650: ┣encode(Track1): min=0.304 ms, median=0.444 ms, max=99.11 ms, 99th percentile=1.734 ms 10:20:49.650: ┗send_packet: min=0.002 ms, median=0.086 ms, max=25.875 ms, 99th percentile=0.241 ms 10:20:49.650: obs_graphics_thread(16.6667 ms): min=0.038 ms, median=0.138 ms, max=2398.47 ms, 99th percentile=2.659 ms, 99.8618% below 16.667 ms 10:20:49.650: ┣tick_sources: min=0.001 ms, median=0.004 ms, max=2398.34 ms, 99th percentile=0.013 ms 10:20:49.650: ┣output_frame: min=0.033 ms, median=0.074 ms, max=37.667 ms, 99th percentile=0.348 ms 10:20:49.650: ┃ ┗gs_context(video->graphics): min=0.032 ms, median=0.074 ms, max=37.663 ms, 99th percentile=0.347 ms 10:20:49.650: ┃ ┣render_video: min=0.003 ms, median=0.006 ms, max=0.03 ms, 99th percentile=0.016 ms 10:20:49.650: ┃ ┃ ┗render_main_texture: min=0.002 ms, median=0.004 ms, max=0.023 ms, 99th percentile=0.012 ms 10:20:49.650: ┃ ┗gs_flush: min=0.029 ms, median=0.068 ms, max=37.649 ms, 99th percentile=0.341 ms 10:20:49.650: ┗render_displays: min=0 ms, median=0.055 ms, max=29.93 ms, 99th percentile=1.883 ms 10:20:49.650: OBSBasic::ResetVideo: min=10.024 ms, median=0 ms, max=16.062 ms, 99th percentile=16.062 ms 10:20:49.650: obs_graphics_thread(16.6667 ms): min=0.049 ms, median=0.137 ms, max=16.153 ms, 99th percentile=0.715 ms, 100% below 16.667 ms 10:20:49.650: ┣tick_sources: min=0.002 ms, median=0.004 ms, max=8.439 ms, 99th percentile=0.013 ms 10:20:49.650: ┣output_frame: min=0.042 ms, median=0.073 ms, max=2.744 ms, 99th percentile=0.375 ms 10:20:49.650: ┃ ┗gs_context(video->graphics): min=0.042 ms, median=0.073 ms, max=2.744 ms, 99th percentile=0.375 ms 10:20:49.650: ┃ ┣render_video: min=0.003 ms, median=0.005 ms, max=0.055 ms, 99th percentile=0.014 ms 10:20:49.650: ┃ ┃ ┗render_main_texture: min=0.002 ms, median=0.004 ms, max=0.051 ms, 99th percentile=0.01 ms 10:20:49.650: ┃ ┗gs_flush: min=0.037 ms, median=0.067 ms, max=2.729 ms, 99th percentile=0.368 ms 10:20:49.650: ┗render_displays: min=0.001 ms, median=0.051 ms, max=16.036 ms, 99th percentile=0.122 ms 10:20:49.650: OBSBasic::InitService: min=2.183 ms, median=0 ms, max=2.351 ms, 99th percentile=2.351 ms 10:20:49.650: OBSBasic::ResetOutputs: min=0.627 ms, median=0 ms, max=0.629 ms, 99th percentile=0.629 ms 10:20:49.650: OBSBasic::CreateHotkeys: min=0.067 ms, median=0 ms, max=0.068 ms, 99th percentile=0.068 ms 10:20:49.650: OBSBasicSettings::LoadThemeList: min=0.091 ms, median=0 ms, max=0.103 ms, 99th percentile=0.103 ms 10:20:49.650: obs_graphics_thread(16.6667 ms): min=0.048 ms, median=0.152 ms, max=355.611 ms, 99th percentile=0.758 ms, 99.9304% below 16.667 ms 10:20:49.650: ┣tick_sources: min=0.001 ms, median=0.005 ms, max=56.612 ms, 99th percentile=0.019 ms 10:20:49.650: ┣output_frame: min=0.037 ms, median=0.079 ms, max=339.246 ms, 99th percentile=0.505 ms 10:20:49.650: ┃ ┗gs_context(video->graphics): min=0.037 ms, median=0.079 ms, max=339.243 ms, 99th percentile=0.504 ms 10:20:49.650: ┃ ┣render_video: min=0.002 ms, median=0.006 ms, max=12.103 ms, 99th percentile=0.419 ms 10:20:49.650: ┃ ┃ ┣render_main_texture: min=0.001 ms, median=0.005 ms, max=1.294 ms, 99th percentile=0.037 ms 10:20:49.650: ┃ ┃ ┣render_convert_texture: min=0.009 ms, median=0.014 ms, max=1.172 ms, 99th percentile=0.035 ms, 0.0687518 calls per parent call 10:20:49.650: ┃ ┃ ┗output_gpu_encoders: min=0 ms, median=0.067 ms, max=3.097 ms, 99th percentile=0.21 ms, 0.0687518 calls per parent call 10:20:49.650: ┃ ┗gs_flush: min=0.003 ms, median=0.068 ms, max=339.211 ms, 99th percentile=0.374 ms 10:20:49.650: ┗render_displays: min=0 ms, median=0.059 ms, max=34.779 ms, 99th percentile=0.152 ms 10:20:49.650: obs_gpu_encode_thread(16.6667 ms): min=0.451 ms, median=0.862 ms, max=57.966 ms, 99th percentile=3.685 ms, 99.8637% below 16.667 ms 10:20:49.650: ┣gpu_encode_frame: min=0.425 ms, median=0.765 ms, max=57.896 ms, 99th percentile=1.697 ms 10:20:49.650: ┗send_packet: min=0.011 ms, median=0.064 ms, max=6.578 ms, 99th percentile=0.796 ms 10:20:49.650: ================================================= 10:20:49.650: == Profiler Time Between Calls ================== 10:20:49.650: obs_hotkey_thread(25 ms): min=24.496 ms, median=25.148 ms, max=397.365 ms, 71.7375% within ±2% of 25 ms (0.0017597% lower, 28.2607% higher) 10:20:49.650: obs_graphics_thread(16.6667 ms): min=1.521 ms, median=16.667 ms, max=2398.48 ms, 99.7235% within ±2% of 16.667 ms (0.138249% lower, 0.138249% higher) 10:20:49.650: obs_graphics_thread(16.6667 ms): min=16.481 ms, median=16.667 ms, max=16.857 ms, 100% within ±2% of 16.667 ms (0% lower, 0% higher) 10:20:49.650: obs_graphics_thread(16.6667 ms): min=2.126 ms, median=16.667 ms, max=355.624 ms, 99.8701% within ±2% of 16.667 ms (0.0602506% lower, 0.069623% higher) 10:20:49.650: obs_gpu_encode_thread(16.6667 ms): min=0.851 ms, median=16.669 ms, max=57.981 ms, 97.5063% within ±2% of 16.667 ms (1.36372% lower, 1.12994% higher) 10:20:49.650: ================================================= 10:20:49.692: Number of memory leaks: 1