aeonnaranek
New Member
That doesn't answer the question of OutputB taking\sharing session from OutputA without creating additional pressure on GPU. My idea is to, somehow, start multi-stream without starting the main obs output. (In my case it is twitch, but sometimes i play games like GTA2 which doesn't get any attention at Twitch, but alot of attention on Youtube and other platforms)"Take from OBS" means just that. It takes the settings you have for OBS's built-in streaming encoder process and uses them for that stream. Of course, any others can use other settings (different profile, different bitrate, etc.), but if you say, "Take from OBS", your settings there will directly be used in that session. That's how I can simulcast to YouTube and Twitch and still have the same high quality on both streams, yet still be in compliance with (one of) Twitch's simulcasting provisos. If I had to use different quality settings in any of the streams, I would have to specify settings in the output set up in the plugin to worsen the YouTube settings. To wit, Twitch basically says, like the Ten Commandments of Streaming (should I channel Mel Brooks here?), "No other parallel stream shall be of better quality than that on me."
When it comes to chat, the other big proviso you need to observe while multistreaming, that's not something for this particular thread. That's best discussed elsewhere. ;3
--Katt. =^.^=
P.S. For the record, I'm using Sorayuki's release, which I have had zero problems with using here.
But, if OutputB just copies OutputA's setting and creating it's own encoder session - thats bad.
One way to deal with that problem which 100% works - Another OBS Profile without Twitch.
Sadly, this Plugin doesn't have "Take from OBS recorder" option. With this option present, there will be no need to start main Output. After all, recorder does same thing as main obs output, creating the encoder session which it shares to\from main output.
P.s. as far as i can see, it should create single Encoder session if OutputA takes from OutputB. because Changing bitrate setting in OutputB changes OutputA's too. But i need confirmation from experienced users :D
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